Show rules for players on join if they didn't accept them

This commit is contained in:
savilli 2022-05-09 20:23:52 +00:00
parent 62fad3d1e7
commit c8af94235d

View file

@ -53,16 +53,9 @@ if minetest.global_exists("sfinv") then
})
end
local function can_grant_interact(player)
local pname = player:get_player_name()
local function need_to_accept(pname)
return not minetest.check_player_privs(pname, { interact = true }) and
not minetest.check_player_privs(pname, { fly = true })
end
local function has_password(pname)
local handler = minetest.get_auth_handler()
local auth = handler.get_auth(pname)
return auth and not minetest.check_password_entry(pname, auth.password, "")
not minetest.check_player_privs(pname, { shout = true })
end
function rules.show(player)
@ -70,11 +63,7 @@ function rules.show(player)
local fs = "size[8,8.6]bgcolor[#080808BB;true]" ..
"textlist[0.1,0.1;7.8,7.9;msg;" .. rules.txt .. ";-1;true]"
if not has_password(pname) then
fs = fs .. "box[4,8.1;3.1,0.7;#900]"
fs = fs .. "label[4.2,8.2;Please set a password]"
fs = fs .. "button_exit[0.5,7.6;3.5,2;ok;Okay]"
elseif not can_grant_interact(player) then
if not need_to_accept(pname) then
fs = fs .. "button_exit[0.5,7.6;7,2;ok;Okay]"
else
local yes = minetest.formspec_escape("Yes, let me play!")
@ -87,18 +76,6 @@ function rules.show(player)
minetest.show_formspec(pname, "rules:rules", fs)
end
function rules.show_pwd(pname, msg)
msg = msg or "You must set a password to be able to play"
minetest.show_formspec(pname, "rules:pwd", [[
size[8,3]
no_prepends[]
bgcolor[#600]
pwdfield[0.8,1.5;7,1;pwd;Password]
button[0.5,2;7,2;setpwd;Set]
label[0.2,0.2;]] .. minetest.formspec_escape(msg) .. "]")
end
minetest.register_chatcommand("rules", {
func = function(pname, param)
if param ~= "" and
@ -120,63 +97,38 @@ minetest.register_on_newplayer(function(player)
local pname = player:get_player_name()
local privs = minetest.get_player_privs(pname)
if privs.interact and privs.fly then
privs.interact = false
privs.shout = nil
privs.interact = nil
minetest.set_player_privs(pname, privs)
end
if not has_password(pname) then
privs.shout = false
privs.interact = false
privs.kick = false
privs.ban = false
minetest.set_player_privs(pname, privs)
rules.show_pwd(pname)
elseif can_grant_interact(player) then
rules.show(player)
end)
minetest.register_on_joinplayer(function(player)
if need_to_accept(player:get_player_name()) then
rules.show(player)
end
end)
minetest.register_on_player_receive_fields(function(player, form, fields)
if form == "rules:pwd" then
local pname = player:get_player_name()
if fields.setpwd then
local handler = minetest.get_auth_handler()
if not fields.pwd or fields.pwd:trim() == "" then
rules.show_pwd(pname)
elseif #fields.pwd < 5 then
rules.show_pwd(pname, "Needs at least 5 characters")
else
handler.set_password(pname,
minetest.get_password_hash(pname, fields.pwd))
rules.show(player)
end
else
minetest.kick_player(pname,
"You need to set a password to play on this server.")
end
return true
end
if form ~= "rules:rules" then
return
end
if form ~= "rules:rules" then return end
local pname = player:get_player_name()
if not can_grant_interact(player) or not has_password(pname) then
if not need_to_accept(pname) then
return true
end
if fields.msg then
return true
elseif not fields.yes or fields.no then
if fields.no then
minetest.kick_player(pname,
"You need to agree to the rules to play on this server. " ..
"Please rejoin and confirm another time.")
return true
end
if not fields.yes then
return true
end
local privs = minetest.get_player_privs(pname)
privs.shout = true
privs.interact = true