Show rules for players on join if they didn't accept them
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parent
62fad3d1e7
commit
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1 changed files with 18 additions and 66 deletions
82
init.lua
82
init.lua
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@ -53,16 +53,9 @@ if minetest.global_exists("sfinv") then
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})
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end
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local function can_grant_interact(player)
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local pname = player:get_player_name()
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local function need_to_accept(pname)
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return not minetest.check_player_privs(pname, { interact = true }) and
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not minetest.check_player_privs(pname, { fly = true })
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end
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local function has_password(pname)
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local handler = minetest.get_auth_handler()
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local auth = handler.get_auth(pname)
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return auth and not minetest.check_password_entry(pname, auth.password, "")
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not minetest.check_player_privs(pname, { shout = true })
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end
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function rules.show(player)
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@ -70,11 +63,7 @@ function rules.show(player)
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local fs = "size[8,8.6]bgcolor[#080808BB;true]" ..
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"textlist[0.1,0.1;7.8,7.9;msg;" .. rules.txt .. ";-1;true]"
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if not has_password(pname) then
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fs = fs .. "box[4,8.1;3.1,0.7;#900]"
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fs = fs .. "label[4.2,8.2;Please set a password]"
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fs = fs .. "button_exit[0.5,7.6;3.5,2;ok;Okay]"
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elseif not can_grant_interact(player) then
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if not need_to_accept(pname) then
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fs = fs .. "button_exit[0.5,7.6;7,2;ok;Okay]"
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else
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local yes = minetest.formspec_escape("Yes, let me play!")
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@ -87,18 +76,6 @@ function rules.show(player)
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minetest.show_formspec(pname, "rules:rules", fs)
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end
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function rules.show_pwd(pname, msg)
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msg = msg or "You must set a password to be able to play"
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minetest.show_formspec(pname, "rules:pwd", [[
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size[8,3]
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no_prepends[]
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bgcolor[#600]
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pwdfield[0.8,1.5;7,1;pwd;Password]
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button[0.5,2;7,2;setpwd;Set]
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label[0.2,0.2;]] .. minetest.formspec_escape(msg) .. "]")
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end
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minetest.register_chatcommand("rules", {
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func = function(pname, param)
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if param ~= "" and
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@ -120,63 +97,38 @@ minetest.register_on_newplayer(function(player)
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local pname = player:get_player_name()
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local privs = minetest.get_player_privs(pname)
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if privs.interact and privs.fly then
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privs.interact = false
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privs.shout = nil
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privs.interact = nil
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minetest.set_player_privs(pname, privs)
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end
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if not has_password(pname) then
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privs.shout = false
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privs.interact = false
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privs.kick = false
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privs.ban = false
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minetest.set_player_privs(pname, privs)
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rules.show_pwd(pname)
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elseif can_grant_interact(player) then
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rules.show(player)
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end)
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minetest.register_on_joinplayer(function(player)
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if need_to_accept(player:get_player_name()) then
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rules.show(player)
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end
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end)
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minetest.register_on_player_receive_fields(function(player, form, fields)
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if form == "rules:pwd" then
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local pname = player:get_player_name()
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if fields.setpwd then
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local handler = minetest.get_auth_handler()
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if not fields.pwd or fields.pwd:trim() == "" then
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rules.show_pwd(pname)
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elseif #fields.pwd < 5 then
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rules.show_pwd(pname, "Needs at least 5 characters")
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else
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handler.set_password(pname,
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minetest.get_password_hash(pname, fields.pwd))
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rules.show(player)
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end
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else
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minetest.kick_player(pname,
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"You need to set a password to play on this server.")
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end
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return true
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end
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if form ~= "rules:rules" then
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return
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end
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if form ~= "rules:rules" then return end
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local pname = player:get_player_name()
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if not can_grant_interact(player) or not has_password(pname) then
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if not need_to_accept(pname) then
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return true
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end
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if fields.msg then
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return true
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elseif not fields.yes or fields.no then
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if fields.no then
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minetest.kick_player(pname,
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"You need to agree to the rules to play on this server. " ..
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"Please rejoin and confirm another time.")
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return true
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end
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if not fields.yes then
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return true
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end
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local privs = minetest.get_player_privs(pname)
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privs.shout = true
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privs.interact = true
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