playerlist/init.lua
Elias Fleckenstein b218583899 Initial Commit
2020-10-06 10:21:03 +02:00

41 lines
1.1 KiB
Lua

local playerlist = {}
controls.register_on_press(function(player, key)
if key == "sneak" then
local name = player:get_player_name()
local list = {}
local players = minetest.get_connected_players()
for i, p in pairs(players) do
local n = p:get_player_name()
local ping = math.max(1, math.ceil(4 - minetest.get_player_information(n).avg_rtt * 4))
list[#list + 1] = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 0},
offset = {x = 20, y = 53 + (i - 1) * 18},
text = n,
alignment = {x = 1, y = 1},
scale = {x = 100, y = 100},
number = 0xFFFFFF,
})
list[#list + 1] = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0},
offset = {x = 0, y = 50 + (i - 1) * 18},
text = "server_ping_" .. ping .. ".png",
alignment = {x = -1, y = 1},
scale = {x = 1.5, y = 1.5},
number = 0xFFFFFF,
})
end
playerlist[name] = list
end
end)
controls.register_on_release(function(player, key)
if key == "sneak" and player then
for _, id in pairs(playerlist[player:get_player_name()]) do
player:hud_remove(id)
end
end
end)