playerlist = { huds = {} } local playerlist_key = minetest.settings:get("playerlist_key") or "sneak" function playerlist.iterator() return ipairs(minetest.get_connected_players()) end function playerlist.count() return #minetest.get_connected_players() end controls.register_on_press(function(user, key) if key == playerlist_key and user then local user_name = user:get_player_name() local huds = {user:hud_add({ hud_elem_type = "image", position = {x = 0.5, y = 0}, offset = {x = 0, y = 20}, text = "playerlist_background.png", alignment = {x = 0, y = 1}, scale = {x = 400, y = playerlist.count() * 18 + 8}, number = 0xFFFFFF, })} for i, player, color, text in playerlist.iterator() do local name = player:get_player_name() local ping = math.max(1, math.ceil(4 - (minetest.get_player_information(name).avg_rtt or 0) * 50)) local color = color or ctf_colors.get_color(ctf.player(name)).hex table.insert(huds, user:hud_add({ hud_elem_type = "text", position = {x = 0.5, y = 0}, offset = {x = 0, y = 23 + (i - 1) * 18}, text = text or name, alignment = {x = 0, y = 1}, scale = {x = 100, y = 100}, number = color or 0xFFFFFF, })) table.insert(huds, user:hud_add({ hud_elem_type = "image", position = {x = 0.5, y = 0}, offset = {x = -195, y = 20 + (i - 1) * 18}, text = "server_ping_" .. ping .. ".png", alignment = {x = 1, y = 1}, scale = {x = 1.5, y = 1.5}, number = 0xFFFFFF, })) end playerlist.huds[user_name] = huds end end) controls.register_on_release(function(user, key) if key == playerlist_key and user then for _, id in pairs(playerlist.huds[user:get_player_name()]) do user:hud_remove(id) end end end)