-- Simple Shooter config example

-- Global Constants (defaults)

-- Particle texture used when target it hit
SHOOTER_EXPLOSION_TEXTURE = "shooter_hit.png"

-- Allow node destruction
SHOOTER_ALLOW_NODES = true

-- Maximum node rage, applies only if nodes are allowed
SHOOTER_NODE_RANGE = 50

-- Allow entities in multiplayer mode
SHOOTER_ALLOW_ENTITIES = false

-- Maximum object range, applies only if entities are allowed
SHOOTER_OBJECT_RANGE = 50