Capture the Flag is a team-based FPS game for the Minetest engine
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.github/workflows Replace Travis CI with GitHub actions (#596) 2020-10-27 10:59:23 -07:00
docs Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods (API) Allow changing max stack size of grenades 2020-12-08 20:13:32 -08:00
textures Re-add alternative hit texture for shooter (#659) 2020-06-04 22:14:22 +05:30
.editorconfig Add a basic EditorConfig file (#523) 2019-12-07 16:21:41 +01:00
.gitignore Remove false promises in class selection, add random messages 2020-03-14 20:00:32 +00:00
.gitmodules Update shooter to 0.6.1 2020-03-14 21:51:24 +00:00
.luacheckrc Give knights a sword with a special ability (#711) 2020-12-07 11:26:12 -08:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Reduce build time to 3 minutes (#697) 2020-10-29 15:53:25 -07:00
README.md Remove Travis badge from readme 2020-10-27 11:01:32 -07:00
screenshot.png Add screenshot.png 2018-05-15 20:17:58 +01:00
settings_cache.csv Change build time to 3 minutes 2020-11-18 18:33:49 -08:00
setup_maps.sh setup_maps.sh: Improve renaming of maps' screenshot textures 2020-04-24 00:45:29 +05:30
update.sh Nerf bandages heal reward to 1 score/use 2020-06-01 20:49:45 +05:30

Capture The Flag

Build status

  • Fast rounds of CTF games.
  • Removed nodes for focus.

Installation

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Hosting your server using the dummy backend.

Minimum

Hosting your server using the leveldb or redis backend.

Hosting using sqlite3 on an SSD or ramdisk (with this guide).

License

Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Textures

  • ctf_classes_skin_* created by GreenDimond/GreenXenith
    • ctf_classes_skin_rocketeer with help from Lone_Wolf

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.