capturetheflag/setup_maps.sh
ANAND cbee83a2ac Improve directory structure of maps
- Each map will have its own sub-dir, containing
  - `map.conf` (used to be `<map_name>.conf`)
  - `map.mts` (used to be `<map_name>.mts`)
  - `screenshot.png` (used to be `<map_name>.png`)
  - `skybox_<n>.png` (used to be `<map_name>_skybox_<n>.png`)
- The `ctf_map` post-processing actions for maps has been moved into a dedicated shell script `setup_maps.sh`. This script appropriately renames all the textures to while copying them over to the mod's textures/ sub-dir. e.g.
  - `cool_map/screenshot.png` ---> `cool_map.png`
  - `awesome_map/skybox_2.png` ---> `awesome_map_skybox_2.png`
2019-11-10 17:20:38 +05:30

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cd mods/ctf/ctf_map/maps/
# Copy textures from map sub-dirs to ctf_map/textures
for f in *; do
if [ -d ${f} ]; then
# Screenshot
cp ${f}/screenshot.png ../textures/${f}.png
# Skybox textures
cp ${f}/skybox_1.png ../textures/${f}_skybox_1.png
cp ${f}/skybox_2.png ../textures/${f}_skybox_2.png
cp ${f}/skybox_3.png ../textures/${f}_skybox_3.png
cp ${f}/skybox_4.png ../textures/${f}_skybox_4.png
cp ${f}/skybox_5.png ../textures/${f}_skybox_5.png
cp ${f}/skybox_6.png ../textures/${f}_skybox_6.png
fi
done