Capture the Flag is a team-based FPS game for the Minetest engine
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2019-11-24 21:38:56 +01:00
docs Dissolve ctf_pvp_engine modpack into other modpacks 2019-08-28 18:46:14 +01:00
menu Initial Commit 2015-07-16 18:44:01 +01:00
mods Combine server join message into team join message (#499) 2019-11-24 21:38:56 +01:00
.gitignore Readd maps submodule 2019-01-11 18:51:35 +00:00
.gitmodules Add ctf_pvp_engine mods directly in the repo 2019-08-28 18:46:14 +01:00
.luacheckrc Improve log messages (#422) 2019-10-18 11:22:18 +05:30
.travis.yml Fix a load of issues, add luacheck and travis 2018-04-06 14:04:56 +01:00
build.sh Settings Cacher 2015-09-26 15:01:31 +01:00
game.conf Initial Commit 2015-07-16 18:44:01 +01:00
minetest.conf Allocate players into teams on the basis of cumulative team scores (#319) 2019-10-31 20:00:50 +05:30
README.md Improve README.md (#451) 2019-10-17 10:47:47 +05:30
screenshot.png Add screenshot.png 2018-05-15 20:17:58 +01:00
settings_cache.csv Dissolve ctf_pvp_engine modpack into other modpacks 2019-08-28 18:46:14 +01:00
setup_maps.sh Improve directory structure of maps 2019-11-10 17:20:38 +05:30
update.sh update.sh: Use git submodule update instead of manually git pull-ing (#514) 2019-11-23 13:07:36 +01:00

Capture The Flag

  • Fast rounds of CTF games.
  • Removed nodes for focus.

Installation

Capture the flag uses several submodules. Make sure to grab them all by cloning like this:

git clone --recursive https://github.com/MT-CTF/capturetheflag.git

System Requirements

Hosting your server using the dummy backend.

Minimum

Hosting your server using the leveldb or redis backend.

Hosting using sqlite3 on an SSD or ramdisk (with this guide).

License

Created by rubenwardy. Code: LGPLv2.1+ Textures: CC-BY-SA 3.0

Mods

Check out mods/ to see all the installed mods and their respective licenses.

update.sh

Content in this repository and its sub-modules are arranged in a manner best optimised for distribution. For all features of CTF to work properly, run update.sh instead of manually syncing the local copy. update.sh automatically pulls the latest master of the repository and all its submodules, and does some extra processing to make stuff work.