103 lines
2.8 KiB
Lua
103 lines
2.8 KiB
Lua
local function recursive_multiply(source, multiplier)
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for key, value in pairs(multiplier) do
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assert(type(source[key]) == type(value))
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if type(value) == "table" then
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recursive_multiply(source[key], value)
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else
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source[key] = source[key] * value
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end
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end
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end
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local function get_shooter_specs(weapon_name, multiplier)
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local spec = shooter.registered_weapons[weapon_name]
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if not spec then
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return nil
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end
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spec = table.copy(spec.spec)
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if multiplier then
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recursive_multiply(spec, multiplier)
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end
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return spec
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end
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shooter.get_weapon_spec = function(user, weapon_name)
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local class = ctf_classes.get(user)
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if table.indexof(class.properties.allowed_guns or {}, weapon_name) == -1 then
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minetest.chat_send_player(user:get_player_name(),
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"Your class can't use that weapon! Change your class at base")
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return nil
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end
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local spec = get_shooter_specs(weapon_name, class.properties.shooter_multipliers)
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if not spec then
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return nil
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end
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return spec
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end
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local function check_grapple(itemname)
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local def = minetest.registered_items[itemname]
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local old_func = def.on_use
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minetest.override_item(itemname, {
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on_use = function(itemstack, user, ...)
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if not ctf_classes.get(user).properties.allow_grapples then
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minetest.chat_send_player(user:get_player_name(),
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"Your class can't use that weapon! Change your class at base")
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return itemstack
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end
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if ctf_flag.has_flag(user:get_player_name()) then
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minetest.chat_send_player(user:get_player_name(),
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"You can't use grapples whilst carrying the flag")
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return itemstack
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end
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return old_func(itemstack, user, ...)
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end,
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})
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end
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check_grapple("shooter_hook:grapple_gun_loaded")
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check_grapple("shooter_hook:grapple_gun")
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check_grapple("shooter_hook:grapple_hook")
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-- Override grappling hook entity to check if player has flag before teleporting
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local old_grapple_step = minetest.registered_entities["shooter_hook:hook"].on_step
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime, ...)
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-- User left the game. Life is no longer worth living for this poor hook
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if not self.user then
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self.object:remove()
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end
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-- Remove entity if player has flag
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-- This is to prevent players from firing the hook, and then punching the flag
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if ctf_flag.has_flag(self.user) then
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local player = minetest.get_player_by_name(self.user)
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if player then
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player:get_inventory():add_item("main", "shooter_hook:grapple_hook")
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end
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minetest.chat_send_player(self.user,
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"You can't use grapples whilst carrying the flag")
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self.object:remove()
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return
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end
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-- Remove hook if player changes class after throwing it
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if not ctf_classes.get(self.user).properties.allow_grapples then
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minetest.chat_send_player(self.user,
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"Grapples don't work if you change class!")
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self.object:remove()
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return
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end
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return old_grapple_step(self, dtime, ...)
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end
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