744a14cd10
* Award kill to attacker if player leaves/suicides * Fix death check * Prevent immune players from entering combat
151 lines
3.4 KiB
Lua
151 lines
3.4 KiB
Lua
local hud = hudkit()
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minetest.register_on_leaveplayer(function(player)
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hud.players[player:get_player_name()] = nil
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end)
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local NUM_EVT = 6
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ctf_events = {
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events = {}
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}
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function ctf_events.post(action, one, two)
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table.insert(ctf_events.events, 1, {
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action = action,
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one = one,
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two = two
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})
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while #ctf_events.events > NUM_EVT do
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table.remove(ctf_events.events, #ctf_events.events)
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end
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end
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function ctf_events.update_row(i, player, name, tplayer, evt)
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local idx = "ctf_events:" .. i .. "_one"
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local idxa = "ctf_events:" .. i .. "_action"
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local idx2 = "ctf_events:" .. i .. "_two"
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if not evt then
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hud:remove(player, idx)
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hud:remove(player, idxa)
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hud:remove(player, idx2)
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return
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end
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local y_pos = i * 20
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-- One
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if evt.one then
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local tcolor = ctf_colors.get_color(ctf.player(evt.one))
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if hud:exists(player, idx) then
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hud:change(player, idx, "text", evt.one)
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hud:change(player, idx, "number", tcolor.hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.one,
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number = tcolor.hex,
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offset = {x = 145, y = -y_pos},
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alignment = {x = -1, y = 0}
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}
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hud:add(player, idx, tmp)
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end
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else
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hud:remove(player, idx)
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end
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-- Two
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if evt.two then
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local tcolor = ctf_colors.get_color(ctf.player(evt.two))
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if hud:exists(player, idx2) then
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hud:change(player, idx2, "text", evt.two)
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hud:change(player, idx2, "number", tcolor.hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.two,
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number = tcolor.hex,
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offset = {x = 175, y = -y_pos},
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alignment = {x = 1, y = 0}
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}
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hud:add(player, idx2, tmp)
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end
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else
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hud:remove(player, idx2)
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end
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-- Action
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if evt.action then
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if hud:exists(player, idxa) then
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hud:change(player, idxa, "text", "ctf_events_" .. evt.action .. ".png")
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else
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local tmp = {
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hud_elem_type = "image",
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position = {x = 0, y = 0.8},
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scale = {x = 1, y = 1},
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text = "ctf_events_" .. evt.action .. ".png",
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offset = {x = 160, y = -y_pos},
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alignment = {x = 0, y = 0}
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}
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hud:add(player, idxa, tmp)
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end
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else
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hud:remove(player, idxa)
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end
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end
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function ctf_events.update(player)
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local name = player:get_player_name()
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local tplayer = ctf.player_or_nil(name)
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if tplayer then
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for i=1, NUM_EVT do
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local evt = nil
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if #ctf_events.events >= i then
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evt = ctf_events.events[i]
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end
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ctf_events.update_row(i, player, name, tplayer, evt)
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end
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end
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end
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function ctf_events.update_all()
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for _, player in pairs(minetest.get_connected_players()) do
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ctf_events.update(player)
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end
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end
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ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
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local type = "sword"
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if tool_caps.damage_groups.grenade then
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type = "grenade"
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elseif tool_caps.damage_groups.rocket then
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type = "rocket"
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elseif tool_caps.damage_groups.ranged then
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type = "bullet"
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end
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if tool_caps.damage_groups.combat_log then
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victim = victim .. " (Combat Log)"
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elseif tool_caps.damage_groups.suicide then
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victim = victim .. " (Suicide)"
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end
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ctf_events.post("kill_" .. type, killer, victim)
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ctf_events.update_all()
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end)
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minetest.register_on_joinplayer(function(player)
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ctf_events.update(player)
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end)
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ctf_match.register_on_new_match(function()
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ctf_events.events = {}
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ctf_events.update_all()
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end)
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