127 lines
3.6 KiB
Lua
127 lines
3.6 KiB
Lua
minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if reason.type ~= "punch" or not reason.object or not reason.object:is_player() then
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return hp_change
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end
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local class = ctf_classes.get(reason.object)
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if class.properties.melee_bonus and reason.object:get_wielded_item():get_name():find("sword") then
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local change = hp_change - class.properties.melee_bonus
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if player:get_hp() + change <= 0 and player:get_hp() + hp_change > 0 then
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local wielded_item = reason.object:get_wielded_item()
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for i = 1, #ctf.registered_on_killedplayer do
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ctf.registered_on_killedplayer[i](
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player:get_player_name(),
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reason.object:get_player_name(),
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wielded_item,
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wielded_item:get_tool_capabilities()
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)
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end
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end
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return change
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end
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return hp_change
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end, true)
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local sword_special_timer = {}
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local SWORD_SPECIAL_COOLDOWN = 40
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local function sword_special_timer_func(pname, timeleft)
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sword_special_timer[pname] = timeleft
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if timeleft - 10 >= 0 then
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minetest.after(10, sword_special_timer_func, pname, timeleft - 10)
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else
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sword_special_timer[pname] = nil
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end
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end
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minetest.register_tool("ctf_classes:sword_steel", {
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description = "Knight's Sword\nSneak+Rightclick items/air to place marker\nRightclick enemies to place marker listing all enemies in area",
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inventory_image = "default_tool_steelsword.png",
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tool_capabilities = {
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full_punch_interval = 0.8,
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max_drop_level=1,
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groupcaps={
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snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=0, maxlevel=2},
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},
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damage_groups = {fleshy=6},
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punch_attack_uses = 0,
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},
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sound = {breaks = "default_tool_breaks"},
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on_place = function(itemstack, placer, pointed_thing)
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local pname = placer:get_player_name()
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if not pointed_thing then return end
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if sword_special_timer[pname] then
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minetest.chat_send_player(pname, "You can't place a marker yet (>"..sword_special_timer[pname].."s left)")
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if pointed_thing.type == "node" then
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return minetest.item_place(itemstack, placer, pointed_thing)
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else
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return
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end
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end
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local pteam = ctf.player(pname).team
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if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
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if ctf_match.is_in_build_time() then return end
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local enemies = {}
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local pos = pointed_thing.ref:get_pos()
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sword_special_timer[pname] = SWORD_SPECIAL_COOLDOWN
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sword_special_timer_func(pname, SWORD_SPECIAL_COOLDOWN)
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for _, p in pairs(minetest.get_connected_players()) do
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local name = p:get_player_name()
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if pteam ~= ctf.player(name).team and
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vector.distance(p:get_pos(), pos) <= 10 then
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table.insert(enemies, name)
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end
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end
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if #enemies > 0 then
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ctf_marker.remove_marker(pteam)
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ctf_marker.add_marker(pname, pteam, pos, ("[Enemies Found!: <%s>]"):format(table.concat(enemies, ", ")))
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end
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return
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end
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-- Check if player is sneaking before placing marker
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if not placer:get_player_control().sneak then return end
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if pointed_thing.type == "node" then
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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sword_special_timer[pname] = 20
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sword_special_timer_func(pname, 20)
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minetest.registered_chatcommands["m"].func(pname, "Marked with "..pname.."'s sword")
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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if pointed_thing then
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minetest.registered_tools["ctf_classes:sword_steel"].on_place(itemstack, user, pointed_thing)
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end
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end,
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})
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minetest.register_on_leaveplayer(function(player)
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sword_special_timer[player:get_player_name()] = nil
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end)
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ctf_match.register_on_new_match(function()
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sword_special_timer = {}
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end)
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ctf.register_on_new_game(function()
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sword_special_timer = {}
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end)
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