assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapgen is required.") minetest.register_alias("mapgen_singlenode", "ctf_map:ignore") minetest.register_alias("flowers:mushroom_red", "air") minetest.register_alias("flowers:mushroom_brown", "air") minetest.register_alias("flowers:waterlily", "air") minetest.register_alias("flowers:rose", "air") minetest.register_alias("flowers:tulip", "air") minetest.register_alias("flowers:dandelion_yellow", "air") minetest.register_alias("flowers:geranium", "air") minetest.register_alias("flowers:viola", "air") minetest.register_alias("flowers:dandelion_white", "air") minetest.register_alias("flowers:chrysanthemum_green", "air") minetest.register_alias("default:grass_1", "air") minetest.register_alias("default:grass_2", "air") minetest.register_alias("default:grass_3", "air") minetest.register_alias("default:grass_4", "air") minetest.register_alias("default:sand_with_kelp", "default:sand") minetest.register_alias("default:grass_5", "air") minetest.register_alias("default:bush_leaves", "air") minetest.register_alias("default:bush_stem", "air") local max_r = 120 local mapdir = minetest.get_modpath("ctf_map") .. "/maps/" ctf_map.map = nil do local files_hash = {} local dirs = minetest.get_dir_list(mapdir, true) table.insert(dirs, ".") for _, dir in pairs(dirs) do local files = minetest.get_dir_list(mapdir .. dir, false) for i=1, #files do files_hash[dir .. "/" .. files[i]:split(".")[1]] = true end end ctf_map.available_maps = {} for key, _ in pairs(files_hash) do table.insert(ctf_map.available_maps, key) end print(dump(ctf_map.available_maps)) end function ctf_map.place_map(map) ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function() local schempath = mapdir .. map.schematic local res = minetest.place_schematic(map.pos1, schempath, map.rotation == "z" and "0" or "90") assert(res) for _, value in pairs(ctf_map.map.teams) do ctf_team_base.place(value.color, value.pos) end local seed = minetest.get_mapgen_setting("seed") for _, chestzone in pairs(ctf_map.map.chests) do minetest.log("warning", "Placing " .. chestzone.n .. " chests from " .. minetest.pos_to_string(chestzone.from) .. " to ".. minetest.pos_to_string(chestzone.to)) place_chests(chestzone.from, chestzone.to, seed, chestzone.n) end minetest.after(2, function() local msg = "Map: " .. map.name .. " by " .. map.author if map.hint then msg = msg .. "\n" .. map.hint end minetest.chat_send_all(msg) if minetest.global_exists("irc") and irc.connected then irc:say("Map: " .. map.name) end end) minetest.after(10, function() minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2) end) end, nil) end function ctf_match.load_map_meta(idx, name) local offset = vector.new(600 * idx, 0, 0) local meta = Settings(mapdir .. name .. ".conf") local initial_stuff = meta:get("initial_stuff") local map = { idx = idx, name = meta:get("name"), author = meta:get("author"), hint = meta:get("hint"), rotation = meta:get("rotation"), schematic = name .. ".mts", initial_stuff = initial_stuff and initial_stuff:split(","), r = tonumber(meta:get("r")), h = tonumber(meta:get("h")), offset = offset, teams = {}, chests = {}, } assert(map.r <= max_r) map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r }) map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r }) -- Read teams from config local i = 1 while meta:get("team." .. i) do local tname = meta:get("team." .. i) local tcolor = meta:get("team." .. i .. ".color") local tpos = minetest.string_to_pos(meta:get("team." .. i .. ".pos")) map.teams[tname] = { color = tcolor, pos = vector.add(offset, tpos), chests = { from = chests1, to = chests2, n = tonumber(meta:get("team." .. i .. ".num_chests") or "23"), }, } i = i + 1 end -- Read custom chest zones from config i = 1 while meta:get("chests." .. i .. ".from") do local from = minetest.string_to_pos(meta:get("chests." .. i .. ".from")) local to = minetest.string_to_pos(meta:get("chests." .. i .. ".to")) assert(from and to, "Positions needed for chest zone " .. i .. " in map " .. map.name) map.chests[i] = { from = vector.add(offset, from), to = vector.add(offset, to), n = tonumber(meta:get("chests." .. i .. ".n") or "23"), } minetest.log("warning", dump(map.chests[i])) i = i + 1 end -- Add default chest zones if none given if i == 1 then while meta:get("team." .. i) do local chests1 if i == 1 then chests1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = 0 }) elseif i == 2 then chests1 = map.pos1 end local chests2 if i == 1 then chests2 = map.pos2 elseif i == 2 then chests2 = vector.add(offset, { x = map.r, y = map.h / 2, z = 0 }) end map.chests[i] = { from = chests1, to = chests2, n = 23, } i = i + 1 end end return map end ctf_match.register_on_new_match(function() minetest.clear_objects({ mode = "quick" }) -- Choose next map index, but don't select the same one again local idx if ctf_map.map then idx = math.random(#ctf_map.available_maps - 1) if idx >= ctf_map.map.idx then idx = idx + 1 end else idx = math.random(#ctf_map.available_maps) end -- Load meta data local name = ctf_map.available_maps[idx] ctf_map.map = ctf_match.load_map_meta(idx, name) -- Place map ctf_map.place_map(ctf_map.map) end) function ctf_match.create_teams() local number = ctf.setting("match.teams") for key, value in pairs(ctf_map.map.teams) do local name = key local color = value.color local flag = value.pos if name and color and flag then print(" - creating " .. key) ctf.team({ name = name, color = color, add_team = true }) ctf_flag.add(name, flag) minetest.after(0, function() ctf_flag.assert_flag(flag) end) else minetest.log("error", " - Failed to create " .. key) end end end minetest.register_on_joinplayer(function(player) local map = ctf_map.map if not map then return end local msg = "Map: " .. map.name .. " by " .. map.author if map.hint then msg = msg .. "\n" .. map.hint end minetest.chat_send_player(player:get_player_name(), msg) end)