-- fire/init.lua

-- Load support for MT game translation.
local S = minetest.get_translator("fire")


minetest.register_node("fire:permanent_flame", {
	description = S("Permanent Flame"),
	drawtype = "firelike",
	tiles = {
		{
			name = "fire_basic_flame_animated.png",
			animation = {
				type = "vertical_frames",
				aspect_w = 16,
				aspect_h = 16,
				length = 1
			},
		},
	},
	inventory_image = "fire_basic_flame.png",
	paramtype = "light",
	light_source = 13,
	walkable = false,
	buildable_to = true,
	sunlight_propagates = true,
	floodable = true,
	damage_per_second = 4,
	groups = {igniter = 2, dig_immediate = 3},
	drop = ""
})