Compare commits

..

No commits in common. "c1b3604a97ddd94d6396ae218e556b161de51f30" and "cd355bc9cd846371282e01d495d2c98e6886ff93" have entirely different histories.

8 changed files with 984 additions and 211 deletions

View file

@ -480,11 +480,7 @@ minetest.register_on_punchplayer(function(player, hitter,
if to.team == from.team and to.team ~= "" and if to.team == from.team and to.team ~= "" and
to.team ~= nil and to.name ~= from.name then to.team ~= nil and to.name ~= from.name then
hud_event.new(hname, { minetest.chat_send_player(hname, pname .. " is on your team!")
name = "ctf:friendly_fire",
color = "warning",
value = pname .. " is on your team!",
})
if not ctf.setting("friendly_fire") then if not ctf.setting("friendly_fire") then
return true return true
end end

View file

@ -14,9 +14,8 @@ end
local function announce_all() local function announce_all()
if bountied_player then if bountied_player then
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local pname = player:get_player_name() if bountied_player ~= player:get_player_name() then
if ctf.player(pname).team ~= ctf.player(bountied_player).team then announce(player:get_player_name())
announce(pname)
end end
end end
end end

View file

@ -99,11 +99,7 @@ minetest.override_item("ctf_bandages:bandage", {
if ctf.player(pname).team == ctf.player(name).team then if ctf.player(pname).team == ctf.player(name).team then
local nodename = minetest.get_node(object:get_pos()).name local nodename = minetest.get_node(object:get_pos()).name
if ctf_classes.dont_heal[pname] or nodename:find("lava") or nodename:find("water") or nodename:find("trap") then if ctf_classes.dont_heal[pname] or nodename:find("lava") or nodename:find("water") or nodename:find("trap") then
hud_event.new(name, { minetest.chat_send_player(name, "You can't heal player in lava, water or spikes!")
name = "ctf_classes:environment",
color = "warning",
value = "Can't heal " .. pname .. " in lava, water or spikes!",
})
return -- Can't heal players in lava/water/spikes return -- Can't heal players in lava/water/spikes
end end
@ -156,9 +152,8 @@ local function paxel_stop(pname, reason)
hud_event.new(pname, { hud_event.new(pname, {
name = "ctf_classes:paxel_stop", name = "ctf_classes:paxel_stop",
color = "success", color = "success",
value = string.format("Pillar digging stopped. Reason: %s. You can use again in %ds", reason or "unknown", DIG_COOLDOWN), value = table.concat({"Pillar digging stopped", reason, "- wait " .. DIG_COOLDOWN .. "s"}, " "),
}) })
diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end) diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
end end
@ -244,10 +239,10 @@ minetest.register_tool("ctf_classes:paxel_bronze", {
if diggers[pname] and diggers[pname] == true and type(diggers[pname]) ~= "table" then if diggers[pname] and diggers[pname] == true and type(diggers[pname]) ~= "table" then
diggers[pname] = 1 diggers[pname] = 1
minetest.after(1, function() minetest.after(2, function()
if user and user:get_player_control().RMB then if user and user:get_player_control().RMB then
if diggers[pname] and type(diggers[pname]) ~= "table" then if diggers[pname] and type(diggers[pname]) ~= "table" then
paxel_stop(pname, "Stop requested") paxel_stop(pname)
end end
end end
end) end)

View file

@ -10,13 +10,11 @@ ctf_events = {
events = {} events = {}
} }
function ctf_events.post(action, one, one_color, two, two_color) function ctf_events.post(action, one, two)
table.insert(ctf_events.events, 1, { table.insert(ctf_events.events, 1, {
action = action, action = action,
one = one, one = one,
one_color = one_color, two = two
two = two,
two_color = two_color
}) })
while #ctf_events.events > NUM_EVT do while #ctf_events.events > NUM_EVT do
@ -40,16 +38,17 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
-- One -- One
if evt.one then if evt.one then
local tcolor = ctf_colors.get_color(ctf.player(evt.one))
if hud:exists(player, idx) then if hud:exists(player, idx) then
hud:change(player, idx, "text", evt.one) hud:change(player, idx, "text", evt.one)
hud:change(player, idx, "number", evt.one_color.hex) hud:change(player, idx, "number", tcolor.hex)
else else
local tmp = { local tmp = {
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0, y = 0.8}, position = {x = 0, y = 0.8},
scale = {x = 200, y = 100}, scale = {x = 200, y = 100},
text = evt.one, text = evt.one,
number = evt.one_color.hex, number = tcolor.hex,
offset = {x = 145, y = -y_pos}, offset = {x = 145, y = -y_pos},
alignment = {x = -1, y = 0} alignment = {x = -1, y = 0}
} }
@ -61,16 +60,17 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
-- Two -- Two
if evt.two then if evt.two then
local tcolor = ctf_colors.get_color(ctf.player(evt.two))
if hud:exists(player, idx2) then if hud:exists(player, idx2) then
hud:change(player, idx2, "text", evt.two) hud:change(player, idx2, "text", evt.two)
hud:change(player, idx2, "number", evt.two_color.hex) hud:change(player, idx2, "number", tcolor.hex)
else else
local tmp = { local tmp = {
hud_elem_type = "text", hud_elem_type = "text",
position = {x = 0, y = 0.8}, position = {x = 0, y = 0.8},
scale = {x = 200, y = 100}, scale = {x = 200, y = 100},
text = evt.two, text = evt.two,
number = evt.two_color.hex, number = tcolor.hex,
offset = {x = 175, y = -y_pos}, offset = {x = 175, y = -y_pos},
alignment = {x = 1, y = 0} alignment = {x = 1, y = 0}
} }
@ -121,9 +121,6 @@ function ctf_events.update_all()
end end
ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps) ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
local victim_color = ctf_colors.get_color(ctf.player(victim))
local killer_color = ctf_colors.get_color(ctf.player(killer))
local type = "sword" local type = "sword"
if tool_caps.damage_groups.grenade then if tool_caps.damage_groups.grenade then
@ -142,7 +139,7 @@ ctf.register_on_killedplayer(function(victim, killer, stack, tool_caps)
victim = victim .. " (Suicide?)" victim = victim .. " (Suicide?)"
end end
ctf_events.post("kill_" .. type, killer, killer_color, victim, victim_color) ctf_events.post("kill_" .. type, killer, victim)
ctf_events.update_all() ctf_events.update_all()
end) end)

@ -1 +1 @@
Subproject commit 5fe0d7b1fd8aba95cfe0361a333abfa6b00f20a8 Subproject commit bbf60077855ee90b95ca68f1b9bc853f7d53ecf2

View file

@ -76,61 +76,814 @@ do
}) })
end end
local mod_prefixes = { -- Indestructible nodes from MTG's default mod
default = ""; do
stairs = ""; -- Stone
wool = "wool_";
}
local tool_groups = { minetest.register_node(":ctf_map:stone", {
dig_immediate = true description = "Indestructible Stone",
} tiles = {"default_stone.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
local function add_tool_groups(def) minetest.register_node(":ctf_map:cobble", {
local caps = def.tool_capabilities description = "Indestructible Cobblestone",
if not caps then tiles = {"default_cobble.png"},
return is_ground_content = false,
end groups = {immortal = 1},
local groups = caps.groupcaps sounds = default.node_sound_stone_defaults(),
if not groups then })
return
end minetest.register_node(":ctf_map:stonebrick", {
for group in pairs(groups) do description = "Indestructible Stone Brick",
tool_groups[group] = true paramtype2 = "facedir",
end place_param2 = 0,
tiles = {"default_stone_brick.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:stone_block", {
description = "Indestructible Stone Block",
tiles = {"default_stone_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:mossycobble", {
description = "Indestructible Mossy Cobblestone",
tiles = {"default_mossycobble.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_stone", {
description = "Indestructible Desert Stone",
tiles = {"default_desert_stone.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_cobble", {
description = "Indestructible Desert Cobblestone",
tiles = {"default_desert_cobble.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_stonebrick", {
description = "Indestructible Desert Stone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_stone_brick.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_stone_block", {
description = "Indestructible Desert Stone Block",
tiles = {"default_desert_stone_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:sandstone", {
description = "Indestructible Sandstone",
tiles = {"default_sandstone.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:sandstonebrick", {
description = "Indestructible Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_sandstone_brick.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:sandstone_block", {
description = "Indestructible Sandstone Block",
tiles = {"default_sandstone_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_sandstone", {
description = "Indestructible Desert Sandstone",
tiles = {"default_desert_sandstone.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_sandstone_brick", {
description = "Indestructible Desert Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_desert_sandstone_brick.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:desert_sandstone_block", {
description = "Indestructible Desert Sandstone Block",
tiles = {"default_desert_sandstone_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:silver_sandstone", {
description = "Indestructible Silver Sandstone",
tiles = {"default_silver_sandstone.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:silver_sandstone_brick", {
description = "Indestructible Silver Sandstone Brick",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_silver_sandstone_brick.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:silver_sandstone_block", {
description = "Indestructible Silver Sandstone Block",
tiles = {"default_silver_sandstone_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
-- Soft / Non-Stone
minetest.register_node(":ctf_map:dirt", {
description = "Indestructible Dirt",
tiles = {"default_dirt.png"},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(":ctf_map:dirt_with_grass", {
description = "Indestructible Dirt with Grass",
tiles = {"default_grass.png", "default_dirt.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
minetest.register_node(":ctf_map:dirt_with_dry_grass", {
description = "Indestructible Dirt with Dry Grass",
tiles = {"default_dry_grass.png",
"default_dirt.png",
{name = "default_dirt.png^default_dry_grass_side.png",
tileable_vertical = false}},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node(":ctf_map:dirt_with_snow", {
description = "Indestructible Dirt with Snow",
tiles = {"default_snow.png", "default_dirt.png",
{name = "default_dirt.png^default_snow_side.png",
tileable_vertical = false}},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
}),
})
minetest.register_node(":ctf_map:dirt_with_rainforest_litter", {
description = "Indestructible Dirt with Rainforest Litter",
tiles = {
"default_rainforest_litter.png",
"default_dirt.png",
{name = "default_dirt.png^default_rainforest_litter_side.png",
tileable_vertical = false}
},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.4},
}),
})
minetest.register_node(":ctf_map:sand", {
description = "Indestructible Sand",
tiles = {"default_sand.png"},
groups = {immortal = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node(":ctf_map:desert_sand", {
description = "Indestructible Desert Sand",
tiles = {"default_desert_sand.png"},
groups = {immortal = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node(":ctf_map:silver_sand", {
description = "Indestructible Silver Sand",
tiles = {"default_silver_sand.png"},
groups = {immortal = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node(":ctf_map:gravel", {
description = "Indestructible Gravel",
tiles = {"default_gravel.png"},
groups = {immortal = 1},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node(":ctf_map:clay", {
description = "Indestructible Clay",
tiles = {"default_clay.png"},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(":ctf_map:snow", {
description = "Indestructible Snow",
tiles = {"default_snow.png"},
inventory_image = "default_snowball.png",
wield_image = "default_snowball.png",
paramtype = "light",
buildable_to = true,
floodable = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
})
})
minetest.register_node(":ctf_map:snowblock", {
description = "Indestructible Snow Block",
tiles = {"default_snow.png"},
groups = {immortal = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.15},
dug = {name = "default_snow_footstep", gain = 0.2},
dig = {name = "default_snow_footstep", gain = 0.2}
})
})
minetest.register_node(":ctf_map:ice", {
description = "Indestructible Ice",
tiles = {"default_ice.png"},
is_ground_content = false,
paramtype = "light",
groups = {immortal = 1, slippery = 4},
sounds = default.node_sound_glass_defaults(),
})
-- Trees
minetest.register_node(":ctf_map:tree", {
description = "Indestructible Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node(":ctf_map:wood", {
description = "Indestructible Wooden Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":ctf_map:leaves", {
description = "Indestructible Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png"},
special_tiles = {"default_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":ctf_map:apple", {
description = "Indestructible Apple",
drawtype = "plantlike",
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
stack_max = 99,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node(":ctf_map:papyrus", {
description = "Indestructible Papyrus",
drawtype = "plantlike",
tiles = {"default_papyrus.png"},
inventory_image = "default_papyrus.png",
wield_image = "default_papyrus.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(":ctf_map:jungletree", {
description = "Indestructible Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png",
"default_jungletree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node(":ctf_map:junglewood", {
description = "Indestructible Jungle Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_junglewood.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":ctf_map:jungleleaves", {
description = "Indestructible Jungle Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_jungleleaves.png"},
special_tiles = {"default_jungleleaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":ctf_map:pine_tree", {
description = "Indestructible Pine Tree",
tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png",
"default_pine_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node(":ctf_map:pine_wood", {
description = "Indestructible Pine Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_pine_wood.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":ctf_map:pine_needles",{
description = "Indestructible Pine Needles",
drawtype = "allfaces_optional",
tiles = {"default_pine_needles.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":ctf_map:acacia_tree", {
description = "Indestructible Acacia Tree",
tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png",
"default_acacia_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node(":ctf_map:acacia_wood", {
description = "Indestructible Acacia Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_acacia_wood.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":ctf_map:acacia_leaves", {
description = "Indestructible Acacia Leaves",
drawtype = "allfaces_optional",
tiles = {"default_acacia_leaves.png"},
special_tiles = {"default_acacia_leaves_simple.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(":ctf_map:aspen_tree", {
description = "Indestructible Aspen Tree",
tiles = {"default_aspen_tree_top.png", "default_aspen_tree_top.png",
"default_aspen_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node(":ctf_map:aspen_wood", {
description = "Indestructible Aspen Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_aspen_wood.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":ctf_map:aspen_leaves", {
description = "Indestructible Aspen Leaves",
drawtype = "allfaces_optional",
tiles = {"default_aspen_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_leaves_defaults(),
})
--
-- Ores
--
minetest.register_node(":ctf_map:stone_with_coal", {
description = "Indestructible Coal Ore",
tiles = {"default_stone.png^default_mineral_coal.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:coalblock", {
description = "Indestructible Coal Block",
tiles = {"default_coal_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:stone_with_iron", {
description = "Indestructible Iron Ore",
tiles = {"default_stone.png^default_mineral_iron.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:stone_with_copper", {
description = "Indestructible Copper Ore",
tiles = {"default_stone.png^default_mineral_copper.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:stone_with_tin", {
description = "Indestructible Tin Ore",
tiles = {"default_stone.png^default_mineral_tin.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:bronzeblock", {
description = "Indestructible Bronze Block",
tiles = {"default_bronze_block.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node(":ctf_map:stone_with_mese", {
description = "Indestructible Mese Ore",
tiles = {"default_stone.png^default_mineral_mese.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:mese", {
description = "Indestructible Mese Block",
tiles = {"default_mese_block.png"},
paramtype = "light",
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
light_source = 3,
})
minetest.register_node(":ctf_map:stone_with_diamond", {
description = "Indestructible Diamond Ore",
tiles = {"default_stone.png^default_mineral_diamond.png"},
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
-- Plantlife (non-cubic)
minetest.register_node(":ctf_map:cactus", {
description = "Indestructible Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png",
"default_cactus_side.png"},
paramtype2 = "facedir",
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node(":ctf_map:ladder_wood", {
description = "Indestructible Wooden Ladder",
drawtype = "signlike",
tiles = {"default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {immortal = 1},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
default.register_fence(":ctf_map:fence_wood", {
description = "Indestructible Wooden Fence",
texture = "default_fence_wood.png",
inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "ctf_map:wood",
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(":ctf_map:fence_acacia_wood", {
description = "Indestructible Acacia Fence",
texture = "default_fence_acacia_wood.png",
inventory_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_acacia_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "ctf_map:acacia_wood",
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(":ctf_map:fence_junglewood", {
description = "Indestructible Jungle Wood Fence",
texture = "default_fence_junglewood.png",
inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "ctf_map:junglewood",
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(":ctf_map:fence_pine_wood", {
description = "Indestructible Pine Fence",
texture = "default_fence_pine_wood.png",
inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "ctf_map:pine_wood",
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults()
})
default.register_fence(":ctf_map:fence_aspen_wood", {
description = "Indestructible Aspen Fence",
texture = "default_fence_aspen_wood.png",
inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "ctf_map:aspen_wood",
groups = {immortal = 1},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node(":ctf_map:glass", {
description = "Indestructible Glass",
drawtype = "glasslike_framed_optional",
tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(":ctf_map:brick", {
description = "Indestructible Brick Block",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_brick.png"},
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(":ctf_map:meselamp", {
description = "Indestructible Mese Lamp",
drawtype = "glasslike",
tiles = {"default_meselamp.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {immortal = 1},
sounds = default.node_sound_glass_defaults(),
light_source = default.LIGHT_MAX,
})
end end
for _, def in pairs(minetest.registered_tools) do -- Indestructible torches from MTG's default mod
add_tool_groups(def) do
minetest.register_node(":ctf_map:torch", {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 12,
groups = {attached_node = 1, torch = 1},
drop = "ctf_map:torch",
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name(":ctf_map:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name(":ctf_map:torch")
else
fakestack:set_name(":ctf_map:torch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(":ctf_map:torch")
return itemstack
end,
})
minetest.register_node(":ctf_map:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {not_in_creative_inventory = 1, attached_node = 1, torch = 1},
drop = "ctf_map:torch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(":ctf_map:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {immortal = 1, not_in_creative_inventory = 1, attached_node = 1, torch = 1},
drop = "ctf_map:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
},
sounds = default.node_sound_wood_defaults(),
})
end end
-- Add hand groups -- Register indestructible variants of nodes from MTGs' stairs and wool mods
add_tool_groups(minetest.registered_items[""]) do
local nodes = table.copy(minetest.registered_nodes)
local function make_immortal(def) for name, nodedef in pairs(nodes) do
for group in pairs(tool_groups) do if name:find("stairs") then
def.groups[group] = nil nodedef = table.copy(nodedef)
end if nodedef.description then
def.groups.immortal = 1 nodedef.description = "Indestructible " .. nodedef.description
def.floodable = false end
def.buildable_to = false nodedef.groups = {immortal = 1}
def.description = def.description and ("Indestructible " .. def.description) minetest.register_node(":ctf_map:" .. name:split(":")[2], nodedef)
end elseif name:find("wool") then
local color = name:split(":")[2]
local registered_nodes = table.copy(minetest.registered_nodes) nodedef = table.copy(nodedef)
for name, def in pairs(registered_nodes) do if nodedef.description then
local mod, nodename = name:match"(..-):(.+)" nodedef.description = "Indestructible " .. nodedef.description
local prefix = mod_prefixes[mod] end
if nodename and prefix and not (def.groups and def.groups.mortal) then nodedef.groups = {immortal = 1}
-- HACK to preserve backwards compatibility minetest.register_node(":ctf_map:wool_" .. color, nodedef)
local new_name = ":ctf_map:" .. prefix .. nodename minetest.register_alias("ctf_map:" .. color, "ctf_map:wool_" .. color)
if def.drop == name then
def.drop = new_name
end
make_immortal(def)
minetest.register_node(new_name, def)
if mod == "wool" then
minetest.register_alias("ctf_map:" .. nodename, new_name)
end end
end end
end end

View file

@ -13,88 +13,105 @@ local function on_flood(pos, oldnode, newnode)
return false return false
end end
local torch_suffix = {[0] = "_ceiling", "", "_wall", "_wall", "_wall", "_wall"} minetest.register_node("default:torch", {
function default.torch_on_place(itemstack, placer, pointed_thing) description = "Torch",
local under = pointed_thing.under drawtype = "mesh",
local node = minetest.get_node(under) mesh = "torch_floor.obj",
local nodedef = minetest.registered_nodes[node.name] inventory_image = "default_torch_on_floor.png",
if nodedef and nodedef.on_rightclick and wield_image = "default_torch_on_floor.png",
not (placer and placer:is_player() and tiles = {{
placer:get_player_control().sneak) then name = "default_torch_on_floor_animated.png",
return nodedef.on_rightclick(under, node, placer, itemstack, animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
pointed_thing) or itemstack }},
end paramtype = "light",
paramtype2 = "wallmounted",
local above = pointed_thing.above sunlight_propagates = true,
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above)) walkable = false,
local name = itemstack:get_name() liquids_pointable = false,
itemstack:set_name(name .. torch_suffix[wdir]) light_source = 12,
itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir) groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
itemstack:set_name(name) drop = "default:torch",
return itemstack selection_box = {
end type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
function default.register_torch(name, defs)
local def = defs.floor
def.drop = def.drop or name
def.on_place = def.on_place or default.torch_on_place
minetest.register_node(":" .. name, def)
local def_ceiling = table.copy(def)
for key, value in pairs(defs.ceiling) do
def_ceiling[key] = value
end
def_ceiling.groups.not_in_creative_inventory = 1
minetest.register_node(":" .. name .. "_ceiling", def_ceiling)
local def_wall = table.copy(def)
for key, value in pairs(defs.wall) do
def_wall[key] = value
end
def_wall.groups.not_in_creative_inventory = 1
minetest.register_node(":" .. name .. "_wall", def_wall)
end
default.torch = {
floor = {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
selection_box = {
type = "wallmounted",
wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
},
sounds = default.node_sound_wood_defaults(),
floodable = true,
on_flood = on_flood,
}, },
ceiling = { sounds = default.node_sound_wood_defaults(),
mesh = "torch_ceiling.obj", on_place = function(itemstack, placer, pointed_thing)
selection_box = { local under = pointed_thing.under
type = "wallmounted", local node = minetest.get_node(under)
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8}, local def = minetest.registered_nodes[node.name]
}, if def and def.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
if wdir == 0 then
fakestack:set_name("default:torch_ceiling")
elseif wdir == 1 then
fakestack:set_name("default:torch")
else
fakestack:set_name("default:torch_wall")
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("default:torch")
return itemstack
end,
floodable = true,
on_flood = on_flood,
})
minetest.register_node("default:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
}, },
wall = { sounds = default.node_sound_wood_defaults(),
mesh = "torch_wall.obj", floodable = true,
selection_box = { on_flood = on_flood,
type = "wallmounted", })
wall_side = {-1/2, -1/2, -1/8, -1/8, 1/8, 1/8},
}, minetest.register_node("default:torch_ceiling", {
drawtype = "mesh",
mesh = "torch_ceiling.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 12,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/8, -1/16, -5/16, 1/8, 1/2, 1/8},
}, },
} sounds = default.node_sound_wood_defaults(),
default.register_torch("default:torch", default.torch) floodable = true,
on_flood = on_flood,
})
minetest.register_lbm({ minetest.register_lbm({
name = "default:3dtorch", name = "default:3dtorch",

View file

@ -15,7 +15,18 @@ ctf.register_on_attack(function(player, hitter,
local pname = player:get_player_name() local pname = player:get_player_name()
local hname = hitter:get_player_name() local hname = hitter:get_player_name()
if pname == hname then local hp = player:get_hp() - damage
if hp <= 0 then
if potential_cowards[pname] then
player:hud_remove(potential_cowards[pname].hud or 0)
potential_cowards[pname] = nil
end
if potential_cowards[hname] and potential_cowards[hname].puncher == pname then
hitter:hud_remove(potential_cowards[hname].hud or 0)
potential_cowards[hname] = nil
end
return return
end end
@ -38,63 +49,55 @@ ctf.register_on_attack(function(player, hitter,
potential_cowards[pname].timer = 0 potential_cowards[pname].timer = 0
potential_cowards[pname].puncher = hname potential_cowards[pname].puncher = hname
potential_cowards[pname].wielded_item = hitter:get_wielded_item()
potential_cowards[pname].toolcaps = tool_capabilities potential_cowards[pname].toolcaps = tool_capabilities
end end
end) end)
ctf.register_on_killedplayer(function(victim, killer, _, toolcaps)
if toolcaps.damage_groups.combat_log or toolcaps.damage_groups.suicide then
return
end
if victim ~= killer and potential_cowards[victim] then -- if player is killed then killer is already awarded
local player = minetest.get_player_by_name(victim)
if player then
player:hud_remove(potential_cowards[victim].hud or 0)
end
potential_cowards[victim] = nil
end
end)
function handle_leave_or_die(pname, leave)
if potential_cowards[pname] then
local hname = potential_cowards[pname].puncher
if leave then
potential_cowards[pname].toolcaps.damage_groups.combat_log = 1
else
potential_cowards[pname].toolcaps.damage_groups.suicide = 1
end
for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](
pname,
hname,
potential_cowards[pname].wielded_item,
potential_cowards[pname].toolcaps
)
end
end
for victim in pairs(potential_cowards) do
if potential_cowards[victim].puncher == pname then
local victimobj = minetest.get_player_by_name(victim)
if victimobj then
victimobj:hud_remove(potential_cowards[victim].hud or 0)
end
potential_cowards[victim] = nil
end
end
end
minetest.register_on_dieplayer(function(player, reason) minetest.register_on_dieplayer(function(player, reason)
local pname = player:get_player_name() local pname = player:get_player_name()
handle_leave_or_die(pname, false) if reason.type == "node_damage" or reason.type == "drown" or reason.type == "fall" then
if potential_cowards[pname] then
local hname = potential_cowards[pname].puncher
local last_attacker = minetest.get_player_by_name(hname)
if not last_attacker then
player:hud_remove(potential_cowards[pname].hud or 0)
potential_cowards[pname] = nil
return
end
potential_cowards[pname].toolcaps.damage_groups.suicide = 1
for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](
pname,
hname,
last_attacker:get_wielded_item(),
potential_cowards[pname].toolcaps
)
end
if potential_cowards[hname] and potential_cowards[hname].puncher == pname then
last_attacker:hud_remove(potential_cowards[hname].hud or 0)
potential_cowards[hname] = nil
end
else
for victim in pairs(potential_cowards) do
if potential_cowards[victim].puncher == pname then
local victimobj = minetest.get_player_by_name(victim)
if victimobj then
victimobj:hud_remove(potential_cowards[victim].hud or 0)
end
potential_cowards[victim] = nil
break
end
end
end
end
if potential_cowards[pname] then if potential_cowards[pname] then
player:hud_remove(potential_cowards[pname].hud or 0) player:hud_remove(potential_cowards[pname].hud or 0)
@ -106,9 +109,22 @@ minetest.register_on_leaveplayer(function(player, timeout)
if timeout == true then return end if timeout == true then return end
local pname = player:get_player_name() local pname = player:get_player_name()
handle_leave_or_die(pname, true)
if potential_cowards[pname] then if potential_cowards[pname] then
local last_attacker = minetest.get_player_by_name(potential_cowards[pname].puncher)
if not last_attacker then return end
potential_cowards[pname].toolcaps.damage_groups.combat_log = 1
for i = 1, #ctf.registered_on_killedplayer do
ctf.registered_on_killedplayer[i](
pname,
potential_cowards[pname].puncher,
last_attacker:get_wielded_item(),
potential_cowards[pname].toolcaps
)
end
local main, match = ctf_stats.player(pname) local main, match = ctf_stats.player(pname)
if main and match then if main and match then