From c8612a69e47b1c22ef76822b9a98d9816527eb8d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lars=20M=C3=BCller?= <34514239+appgurueu@users.noreply.github.com> Date: Fri, 16 Apr 2021 19:09:16 +0200 Subject: [PATCH] Fix bounties being shown to the same team on join (#865) * Fix bounties being shown to the same team on join * Fix submodules --- mods/ctf/ctf_bounties/init.lua | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/mods/ctf/ctf_bounties/init.lua b/mods/ctf/ctf_bounties/init.lua index 8da0251..5badf14 100644 --- a/mods/ctf/ctf_bounties/init.lua +++ b/mods/ctf/ctf_bounties/init.lua @@ -2,7 +2,11 @@ local bountied_player = nil local bounty_score = 0 local function announce(name) - local tcolor = ctf_colors.get_color(ctf.player(bountied_player)) + local bountied = ctf.player(bountied_player) + if ctf.player(name).team == bountied.team then + return + end + local tcolor = ctf_colors.get_color(bountied) minetest.chat_send_player(name, minetest.colorize("#fff326", "The next person to kill ") .. minetest.colorize(tcolor.css, bountied_player) .. @@ -14,10 +18,7 @@ end local function announce_all() if bountied_player then for _, player in pairs(minetest.get_connected_players()) do - local pname = player:get_player_name() - if ctf.player(pname).team ~= ctf.player(bountied_player).team then - announce(pname) - end + announce(player:get_player_name()) end end end