Add sfinv, add tabs
This commit is contained in:
parent
f4e70557d3
commit
97091c6037
7 changed files with 261 additions and 77 deletions
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@ -1 +1,2 @@
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ctf
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ctf
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sfinv
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@ -1,46 +1,40 @@
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ctf.register_on_init(function()
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local fs = [[
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ctf._set("inventory", false)
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size[8,8.6]
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end)
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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local fs = "size[8,8.5]" ..
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{{ nav }}
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"bgcolor[#080808BB;true]" ..
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textlist[0,0;7.85,8.5;help;
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"background[5,5;1,1;gui_formbg.png;true]" ..
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]]
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"listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" ..
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"list[current_player;main;0,4.25;8,1;]" ..
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"list[current_player;main;0,5.5;8,3;8]" ..
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"textlist[0,0;7.85,4;help;"
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local items = {
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local items = {
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"Welcome to Capture the Flag!",
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"Tips",
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"* There is no crafting, look for stuff in chests.",
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"",
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"* Your team color is displayed in the top left.",
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"* Capture an enemy's flag by walking up to it, punching it,",
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" then running and punching your team's flag.",
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"* Look for guns, grenades and other resources in chests.",
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"* Guns can destroy blocks.",
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"* See the league table by typing /rankings",
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" See your position in it by typing /rankings me",
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" Get to the top by capturing lots of flags, and having a high K/D ratio.",
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"* Your team has a chest near your flag.",
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" Be warned that other teams can steal from it.",
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"* Your team name is displayed in the top left.",
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" to talk with only your team, type: /t message",
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" to talk with only your team, type: /t message",
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"* If the match is getting boring, type /vote_next",
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"* If the match is getting boring, type /vote, then /yes to vote yes.",
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"* rubenwardy is the only admin or mod on this server.",
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"* Report people who sabotage using /report."
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" Message him using /mail rubenwardy your message"
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}
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}
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for i = 1, #items do
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for i = 1, #items do
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if i > 1 then
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items[i] = minetest.formspec_escape(items[i])
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fs = fs .. ","
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end
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fs = fs .. minetest.formspec_escape(items[i])
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end
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end
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fs = fs .. table.concat(items, ",") .. "]"
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sfinv.register_page("ctf_inventory:help", {
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title = "Help",
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get = function(player, context)
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return fs
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end
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})
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--"list[current_player;craft;1.75,0.5;3,3;]" ..
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--"list[current_player;craftpreview;5.75,1.5;1,1;]" ..
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--"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]" ..
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--"listring[current_player;main]" ..
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--"listring[current_player;craft]" ..
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fs = fs ..
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"]" ..
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"image[0,4.25;1,1;gui_hb_bg.png]" ..
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"image[1,4.25;1,1;gui_hb_bg.png]" ..
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"image[2,4.25;1,1;gui_hb_bg.png]" ..
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"image[3,4.25;1,1;gui_hb_bg.png]" ..
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"image[4,4.25;1,1;gui_hb_bg.png]" ..
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"image[5,4.25;1,1;gui_hb_bg.png]" ..
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"image[6,4.25;1,1;gui_hb_bg.png]" ..
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"image[7,4.25;1,1;gui_hb_bg.png]"
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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if ctf.setting("inventory") then
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if ctf.setting("inventory") then
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@ -46,21 +46,12 @@ function random_messages.check_params(name,func,params)
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end
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end
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function random_messages.read_messages()
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function random_messages.read_messages()
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local line_number = 1
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random_messages.messages = {
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local input = io.open(minetest.get_worldpath().."/random_messages","r")
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"To talk to only your team, start your messages with /t. For example, /t Hello team!",
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if not input then
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"If the map is ruined, use /vote to start a new vote to skip the current match.",
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local output = io.open(minetest.get_worldpath().."/random_messages","w")
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"Eat apples to restore health quickly.",
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output:write("To talk to only your team, start your messages with /t. For example, /t Hello team!\n")
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"You can steal items from the other team's chest."
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output:write("If the map is ruined, use /vote to start a new vote to skip the current match.\n")
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}
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output:write("Eat apples to restore health quickly.\n")
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io.close(output)
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input = io.open(minetest.get_worldpath().."/random_messages","r")
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end
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for line in input:lines() do
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random_messages.messages[line_number] = line
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line_number = line_number + 1
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end
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io.close(input)
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end
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end
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function random_messages.display_message(message_number)
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function random_messages.display_message(message_number)
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1
mods/rules/depends.txt
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1
mods/rules/depends.txt
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sfinv?
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@ -1,35 +1,49 @@
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-- License: WTFPL
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-- License: WTFPL
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rules = {}
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rules = {}
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function rules.show(player)
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local msgs = {
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local items = {
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"Welcome to Capture the Flag!",
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"Welcome to Capture the Flag!",
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"",
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"Developed and hosted by rubenwardy.",
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"Developed and hosted by rubenwardy.",
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"Moderators: Kpenguin, Thomas-S, Dragonop,",
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"Moderators: Kpenguin, Thomas-S, Dragonop,",
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" stormchaser3000, Calinou.",
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" stormchaser3000, Calinou, sparky/ircSparky.",
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" tip: use /vote to skip to the next round",
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"By playing on this server you agree to these rules:",
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",By playing on this server you agree to these rules:",
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"1. Be nice. eg: No (excessive or bad) swearing",
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"1. Be nice. eg: No (excessive or bad) swearing",
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"2. No dating.",
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"2. No dating.",
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"3. Don't be a cheater. No hacked clients.",
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"3. Don't be a cheater. No hacked clients.",
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"4. Don't be a traitor. Don't:",
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"4. Don't be a traitor. Don't:",
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" a. Dig blocks in your base to make it less secure or",
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" a. Dig blocks in your base to make it less secure or",
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" to trap team mates on purpose.",
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" to trap team mates on purpose.",
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" b. Help the other team.",
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" b. Help the other team win.",
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"5. Don't impersonate other community members",
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"5. Don't impersonate other community members",
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"Failure to follow these rules may result in a kick or ban",
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"Failure to follow these rules may result in a kick or ban",
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" (temp or permanent) depending on severity."}
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" (temp or permanent) depending on severity.",
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"Use /report to send a message to a moderator.",
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"For example, /report bobgreen is destroying our base"}
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local fs = ""
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for i = 1, #items do
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for _, line in pairs(msgs) do
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items[i] = minetest.formspec_escape(items[i])
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if fs ~= "" then
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fs = fs .. ","
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end
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end
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fs = fs .. minetest.formspec_escape(line)
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rules.txt = table.concat(items, ",")
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if minetest.global_exists("sfinv") then
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sfinv.register_page("rules:rules", {
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title = "Rules",
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get = function(player, context)
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return ([[
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size[8,8.6]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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textlist[0,0;7.85,8.5;help;]] .. rules.txt .. "]")
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end
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})
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end
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end
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function rules.show(player)
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fs = "size[8,8]textlist[0.1,0.1;7.8,6;msg;" .. fs .. "]"
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local fs = "size[8,8]textlist[0.1,0.1;7.8,6;msg;" .. rules.txt .. "]"
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if minetest.check_player_privs(player:get_player_name(), { interact = true }) then
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if minetest.check_player_privs(player:get_player_name(), { interact = true }) then
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fs = fs .. "button_exit[0.5,6;7,2;yes;Okay]"
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fs = fs .. "button_exit[0.5,6;7,2;yes;Okay]"
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else
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else
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153
mods/sfinv/api.lua
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153
mods/sfinv/api.lua
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local theme = [[size[8,8.6]
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bgcolor[#080808BB;true]
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background[5,5;1,1;gui_formbg.png;true]
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{{ nav }}
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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list[current_player;main;0,4.25;8,1;]
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list[current_player;main;0,5.5;8,3;8] ]]
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sfinv = {
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pages = {},
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pages_unordered = {},
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homepage_name = "sfinv:crafting",
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contexts = {}
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}
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function sfinv.register_page(name, def)
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if not name or not def or not def.get then
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error("Invalid sfinv page. Requires a name & def, and a get function in def")
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end
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sfinv.pages[name] = def
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def.name = name
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table.insert(sfinv.pages_unordered, def)
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end
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function sfinv.parse_variables(fs, vars)
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local ret = fs
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for key, value in pairs(vars) do
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print("Running " .. key .. "=" .. value .. " on string")
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ret = string.gsub(ret, "{{([ ]+)" .. key .. "([ ]+)}}", value)
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end
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return ret
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end
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function sfinv.get(player, context)
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local page = sfinv.pages[context.page]
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if not page then
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page = sfinv.pages["404"]
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end
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print(dump(page))
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local fs = page:get(player, context)
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local nav = {}
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local nav_ids = {}
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local current_idx = 1
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for i, pdef in pairs(sfinv.pages_unordered) do
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if not pdef.is_in_nav or pdef.is_in_nav(player, context) then
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nav[#nav + 1] = pdef.title
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nav_ids[#nav_ids + 1] = pdef.name
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if pdef.name == context.page then
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current_idx = i
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end
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end
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end
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context.nav = nav_ids
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print(dump(context))
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print(current_idx)
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local vars = {
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layout = theme,
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name = player:get_player_name(),
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nav = "tabheader[0,0;tabs;" .. table.concat(nav, ",") .. ";" .. current_idx .."]"
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}
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fs = sfinv.parse_variables(fs, vars)
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fs = sfinv.parse_variables(fs, vars)
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return fs
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end
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function sfinv.set(player, context)
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if not context then
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local name = player:get_player_name()
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context = sfinv.contexts[name]
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if not context then
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context = {
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page = sfinv.homepage_name
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}
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sfinv.contexts[name] = context
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end
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end
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print("Setting " .. context.page)
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local fs = sfinv.get(player, context)
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print(fs)
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player:set_inventory_formspec(fs)
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--[[local tmp = [ [
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size[8,8.6]
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image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
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list[current_player;main;0,4.7;8,1;]
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list[current_player;main;0,5.85;8,3;8]
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list[detached:creative_trash;main;4,3.3;1,1;]
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tablecolumns[color;text;color;text]
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tableoptions[background=#00000000;highlight=#00000000;border=false]
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button[5.4,3.2;0.8,0.9;creative_prev;<]
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button[7.25,3.2;0.8,0.9;creative_next;>]
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button[2.1,3.4;0.8,0.5;search;?]
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button[2.75,3.4;0.8,0.5;clear;X]
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tooltip[search;Search]
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tooltip[clear;Reset]
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listring[current_player;main]
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] ] ..
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"field[0.3,3.5;2.2,1;filter;;".. filter .."]"..
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"listring[detached:creative_".. player_name ..";main]"..
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"tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
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"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
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"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
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default.get_hotbar_bg(0,4.7)..
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default.gui_bg .. default.gui_bg_img .. default.gui_slots
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]]--
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end
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minetest.register_on_joinplayer(function(player)
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minetest.after(0.5, function()
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minetest.chat_send_player(player:get_player_name(), "Hello!")
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sfinv.set(player)
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end)
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "" then
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return false
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end
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print("Received fields! " .. dump(fields))
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-- Get Context
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local name = player:get_player_name()
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local context = sfinv.contexts[name]
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if not context then
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sfinv.set(player)
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return false
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end
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-- Handle Events
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if fields.tabs and context.nav then
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local tid = tonumber(fields.tabs)
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if tid and tid > 0 then
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local id = context.nav[tid]
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if id and sfinv.pages[id] then
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print(name .. " views sfinv/" .. id)
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-- TODO: on_leave
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context.page = id
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sfinv.set(player, context)
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end
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end
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return
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end
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-- Pass to page
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local page = sfinv.pages[context.page]
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if page and page.on_player_receive_fields then
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return page.on_player_receive_fields(player, context, fields)
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end
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end)
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30
mods/sfinv/init.lua
Normal file
30
mods/sfinv/init.lua
Normal file
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dofile(minetest.get_modpath("sfinv") .. "/api.lua")
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sfinv.register_page("sfinv:crafting", {
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title = "Crafting",
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is_in_nav = function(player, context)
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return true
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end,
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get = function(player, context)
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return [[ {{ layout }}
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list[current_player;craft;1.75,0.5;3,3;]
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list[current_player;craftpreview;5.75,1.5;1,1;]
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image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
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listring[current_player;main]
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listring[current_player;craft]
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image[0,4.25;1,1;gui_hb_bg.png]
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image[1,4.25;1,1;gui_hb_bg.png]
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image[2,4.25;1,1;gui_hb_bg.png]
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image[3,4.25;1,1;gui_hb_bg.png]
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image[4,4.25;1,1;gui_hb_bg.png]
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image[5,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[6,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[7,4.25;1,1;gui_hb_bg.png] ]]
|
||||||
|
end,
|
||||||
|
on_player_receive_fields = function(player, context, fields)
|
||||||
|
print("Received!")
|
||||||
|
end,
|
||||||
|
on_leave = function(player, context)
|
||||||
|
print("Left page!")
|
||||||
|
end
|
||||||
|
})
|
Loading…
Reference in a new issue