This commit is contained in:
philipmi 2021-02-07 21:18:27 +01:00
commit 81bd8ca9b2
7 changed files with 24 additions and 93 deletions

View file

@ -437,86 +437,6 @@ minetest.register_on_joinplayer(function(player)
end end
end) end)
local kill_assists = {}
function ctf.clear_assists(victim)
if kill_assists[victim] and kill_assists[victim]["is_empty"] then
return
end
kill_assists[victim] = {}
kill_assists[victim]["is_empty"] = true
kill_assists[victim]["players"] = {}
end
function ctf.add_assist(victim, attacker, damage)-- player names
kill_assists[victim]["players"][attacker] = (kill_assists[victim]["players"][attacker] or 0) + damage
kill_assists[victim]["is_empty"] = false
end
function ctf.add_heal_assist(victim, healed_hp)
if kill_assists[victim] and kill_assists[victim]["is_empty"] then
return
end
if not kill_assists[victim] then
ctf.clear_assists(victim)
end
for name, damage in pairs(kill_assists[victim]["players"]) do
kill_assists[victim]["players"][name] = math.max(damage - healed_hp, 0)
end
end
function ctf.reward_assists(victim, killer, reward, is_suicide)
local hitLength = 0
for a,b in pairs(kill_assists[victim]["players"]) do
hitLength = hitLength + 1
end
if hitLength > 0 then
for name, damage in pairs(kill_assists[victim]["players"]) do
local playerExists = minetest.get_player_by_name(name)
if playerExists and name ~= victim then
local hpClass = {
knight = 30,
shooter = 16,
medic = 20
}
local victimClass = minetest.get_player_by_name(victim):get_meta():to_table().fields["ctf_classes:class"]
local playerHP_max = (hpClass[victimClass] or hpClass.shooter)-8
local standard = 0
local percentofhelp = damage / playerHP_max
if name ~= killer then
standard = 0.5
percentofhelp = math.min(percentofhelp, 0.75)
else
percentofhelp = math.min(percentofhelp, 1)
end
if percentofhelp >= standard then
local main, match = ctf_stats.player(name)
local newReward = math.floor((reward * percentofhelp)*100)/100
match.score = match.score + newReward
main.score = main.score + newReward
if newReward < 1 then
newReward = 1
end
local colour = "0x00FFFF"
if name == killer then
colour = "0x00FF00"
main.kills = main.kills + 1
match.kills = match.kills + 1
match.kills_since_death = match.kills_since_death + 1
end
local _ = hud_score.new(name, {
name = "ctf_stats:kill_score",
color = colour,
value = newReward
})
end
end
end
end
ctf_stats.request_save()
ctf.clear_assists(victim)
end
-- Disable friendly fire. -- Disable friendly fire.
ctf.registered_on_killedplayer = {} ctf.registered_on_killedplayer = {}
function ctf.register_on_killedplayer(func) function ctf.register_on_killedplayer(func)
@ -553,8 +473,6 @@ minetest.register_on_punchplayer(function(player, hitter,
end end
end end
ctf.add_assist(pname, hname, damage)
local hp = player:get_hp() local hp = player:get_hp()
if hp == 0 then if hp == 0 then
return false return false

View file

@ -24,9 +24,7 @@ minetest.register_craftitem("ctf_bandages:bandage", {
local limit = ctf_bandages.heal_percent * local limit = ctf_bandages.heal_percent *
object:get_properties().hp_max object:get_properties().hp_max
if hp > 0 and hp < limit then if hp > 0 and hp < limit then
local hp_add = math.random(3,4) hp = hp + math.random(3,4)
ctf.add_heal_assist(pname, hp_add)
hp = hp + hp_add
if hp > limit then if hp > limit then
hp = limit hp = limit
end end

View file

@ -418,9 +418,28 @@ local function calculateKillReward(victim, killer, toolcaps)
end end
ctf.register_on_killedplayer(function(victim, killer, _, toolcaps) ctf.register_on_killedplayer(function(victim, killer, _, toolcaps)
local reward = calculateKillReward(victim, killer, toolcaps) -- Suicide is not encouraged here at CTF
reward = math.floor(reward * 100) / 100 if victim == killer then
ctf.reward_assists(victim, killer, reward, (victim == killer)) return
end
local main, match = ctf_stats.player(killer)
if main and match then
local reward = calculateKillReward(victim, killer, toolcaps)
main.kills = main.kills + 1
main.score = main.score + reward
match.kills = match.kills + 1
match.score = match.score + reward
match.kills_since_death = match.kills_since_death + 1
_needs_save = true
reward = math.floor(reward * 100) / 100
hud_score.new(killer, {
name = "ctf_stats:kill_score",
color = "0x00FF00",
value = reward
})
end
end) end)
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)

View file

@ -29,7 +29,7 @@ for i = 1, #dyes do
is_ground_content = false, is_ground_content = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
flammable = 3, wool = 1}, flammable = 3, wool = 1},
sounds = default.node_sound_defaults(), sounds = default.node_sound_dirt_defaults(),
}) })
end end

View file

@ -153,7 +153,6 @@ minetest.register_globalstep(function(dtime)
if player then if player then
player:hud_remove(potential_cowards[k].hud or 0) player:hud_remove(potential_cowards[k].hud or 0)
ctf.clear_assists(k)
end end
potential_cowards[k] = nil potential_cowards[k] = nil

View file

@ -16,10 +16,8 @@ local function regen_all()
local newhp = oldhp + hpregen.amount local newhp = oldhp + hpregen.amount
if newhp > player:get_properties().hp_max then if newhp > player:get_properties().hp_max then
newhp = player:get_properties().hp_max newhp = player:get_properties().hp_max
ctf.clear_assists(player:get_player_name())
end end
if oldhp ~= newhp then if oldhp ~= newhp then
ctf.add_heal_assist(player:get_player_name(), hpregen.amount)
player:set_hp(newhp) player:set_hp(newhp)
end end
end end

View file

@ -117,7 +117,6 @@ minetest.register_globalstep(function(dtime)
if pstat then if pstat then
local hp = player:get_hp() local hp = player:get_hp()
if hp < pstat.regen_max then if hp < pstat.regen_max then
ctf.add_heal_assist(name, regen_step)
player:set_hp(math.min(hp + regen_step, pstat.regen_max)) player:set_hp(math.min(hp + regen_step, pstat.regen_max))
else else
stop_healing(player) stop_healing(player)