From 4922c3115f74aa906cade3e4588964d3112b7062 Mon Sep 17 00:00:00 2001 From: LoneWolfHT Date: Wed, 2 Dec 2020 14:59:09 -0800 Subject: [PATCH] Revert "Add hudbars mod" This reverts commit 707387a5806addd559946e0dddc8b0fcf3508e62. --- mods/ctf/ctf_classes/classes.lua | 2 +- mods/other/hudbars/API.md | 210 ------- mods/other/hudbars/README.md | 62 -- mods/other/hudbars/default_settings.lua | 48 -- mods/other/hudbars/init.lua | 570 ------------------ mods/other/hudbars/locale/hudbars.de.tr | 4 - mods/other/hudbars/locale/hudbars.es.tr | 4 - mods/other/hudbars/locale/hudbars.it.tr | 6 - mods/other/hudbars/locale/hudbars.ms.tr | 4 - mods/other/hudbars/locale/hudbars.nl.tr | 6 - mods/other/hudbars/locale/hudbars.pt.tr | 6 - mods/other/hudbars/locale/hudbars.ru.tr | 4 - mods/other/hudbars/locale/hudbars.tr.tr | 4 - mods/other/hudbars/locale/template.txt | 6 - mods/other/hudbars/mod.conf | 2 - mods/other/hudbars/screenshot.png | Bin 9556 -> 0 bytes mods/other/hudbars/settingtypes.txt | 119 ---- .../textures/hudbars_bar_background.png | Bin 140 -> 0 bytes .../hudbars/textures/hudbars_bar_breath.png | Bin 80 -> 0 bytes .../hudbars/textures/hudbars_bar_health.png | Bin 80 -> 0 bytes .../textures/hudbars_bgicon_breath.png | Bin 811 -> 0 bytes .../textures/hudbars_bgicon_health.png | Bin 302 -> 0 bytes .../hudbars/textures/hudbars_icon_breath.png | Bin 818 -> 0 bytes .../hudbars/textures/hudbars_icon_health.png | Bin 321 -> 0 bytes mods/other/sprint/init.lua | 3 +- 25 files changed, 2 insertions(+), 1058 deletions(-) delete mode 100644 mods/other/hudbars/API.md delete mode 100644 mods/other/hudbars/README.md delete mode 100644 mods/other/hudbars/default_settings.lua delete mode 100644 mods/other/hudbars/init.lua delete mode 100644 mods/other/hudbars/locale/hudbars.de.tr delete mode 100644 mods/other/hudbars/locale/hudbars.es.tr delete mode 100644 mods/other/hudbars/locale/hudbars.it.tr delete mode 100644 mods/other/hudbars/locale/hudbars.ms.tr delete mode 100644 mods/other/hudbars/locale/hudbars.nl.tr delete mode 100644 mods/other/hudbars/locale/hudbars.pt.tr delete mode 100644 mods/other/hudbars/locale/hudbars.ru.tr delete mode 100644 mods/other/hudbars/locale/hudbars.tr.tr delete mode 100644 mods/other/hudbars/locale/template.txt delete mode 100644 mods/other/hudbars/mod.conf delete mode 100644 mods/other/hudbars/screenshot.png delete mode 100644 mods/other/hudbars/settingtypes.txt delete mode 100644 mods/other/hudbars/textures/hudbars_bar_background.png delete mode 100644 mods/other/hudbars/textures/hudbars_bar_breath.png delete mode 100644 mods/other/hudbars/textures/hudbars_bar_health.png delete mode 100644 mods/other/hudbars/textures/hudbars_bgicon_breath.png delete mode 100644 mods/other/hudbars/textures/hudbars_bgicon_health.png delete mode 100644 mods/other/hudbars/textures/hudbars_icon_breath.png delete mode 100644 mods/other/hudbars/textures/hudbars_icon_health.png diff --git a/mods/ctf/ctf_classes/classes.lua b/mods/ctf/ctf_classes/classes.lua index 56f3856..2f5528e 100644 --- a/mods/ctf/ctf_classes/classes.lua +++ b/mods/ctf/ctf_classes/classes.lua @@ -28,7 +28,7 @@ ctf_classes.register("shooter", { color = "#c60", properties = { allow_grapples = true, - max_hp = 15, + max_hp = 16, initial_stuff = { "shooter_guns:rifle_loaded", diff --git a/mods/other/hudbars/API.md b/mods/other/hudbars/API.md deleted file mode 100644 index ca6144a..0000000 --- a/mods/other/hudbars/API.md +++ /dev/null @@ -1,210 +0,0 @@ -API documentation for the HUD bars mod -====================================== - -## Introduction -This API allows you to add, change, hide and unhide custom HUD bars for this mod. - -## Overview -To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar: - -* Create images for your HUD bar -* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod -* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar -* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player -* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player - -## The basic rules -In order to use this API, you should be aware of a few basic rules in order to understand it: - -* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%. -* The current value must always be equal to or smaller then the maximum -* Both current value and maximum must not be smaller than 0 -* Both current value and maximum must be real numbers. So no NaN, infinity, etc. -* The HUD bar will be hidden if the maximum equals 0. This is intentional. -* The health and breath HUD bars are hardcoded. - -These are soft rules, the HUD bars mod will not enforce all of these. -But this mod has been programmed under the assumption that these rules are followed, for integrity. - -## Adding a HUD bar -To make a new HUD bar known to this mod, you need … - -* … an image of size 2×16 for the bar -* … an icon of size 16×16 (optional) -* … to register it with `hb.register_hudbar` - -### Bar image -The image for the bar will be repeated horizontally to denote the “value” of the HUD bar. -It **must** be of size 2×16. -If neccessary, the image will be split vertically in half, and only the left half of the image -is displayed. So the final HUD bar will always be displayed on a per-pixel basis. - -The default bar images are single-colored, but you can use other styles as well, for instance, -a vertical gradient. - -### Icon -A 16×16 image shown left of the HUD bar. This is optional. - -### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)` -This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden -and unhidden on a per-player basis. -Note this does not yet display the HUD bar. - -The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it -manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest -for more information. - - -#### Parameters -* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names. -* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white. -* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short. -* `textures`: A table with the following fields: - * `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section). - * `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used. - * `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode. -* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value -* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value -* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it. -* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file. -* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields: - * `textdomain`: Text domain of the format string, used by `minetest.translate` - * `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }` - * `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"` - * `format_max_value`: Same as `format_value` but is applied to `max_value` - -#### Example -Example (mostly) from `hbarmor` mod: - -``` -hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } ) -``` - -Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.) - -#### Return value -Always `nil`. - - -## Displaying a HUD bar -After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be -explicitly initialized on a per-player basis. - -You probably want to do this in the `minetest.register_on_joinplayer`. - -### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)` -This function initialzes and activates a previously registered HUD bar and assigns it to a -certain client/player. This has only to be done once per player and after that, you can change -the values using `hb.change_hudbar`. - -However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar -will initially be hidden, but the HUD elements are still sent to the client. Otherwise, -the HUD bar will be initially be shown to the player. - -#### Parameters -* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to. -* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`. -* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`. -* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil` -* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default - -#### Return value -`true` on success, `false` otherwise. - - -## Modifying a HUD bar -After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis. -You use the function `hb.change_hudbar` for this. - -### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)` -Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value` -and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need -to worry too much about the other parameters. - -The following parameters are less important and provided for styling the HUD bar after registration (if -this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is -recommended to not change the style of a HUD bar too often as this can be distracting or confusing -for players. - -`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be -`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this -function is a no-op. - -This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API -(and thus, network traffic), when you only change the value and/or maximum value. In this case, -`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar -or the displayed string changed, so you do not have to worry about it. There is, however, no -such network optimization for the “styling” parameters, so keep this in mind. - -#### Parameters -* `player`: `ObjectRef` of the player to which the HUD bar belongs to -* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`. -* `new_value`: The new current value of the HUD bar -* `new_max_value`: The new maximum value of the HUD bar -* `new_icon`: File name of the new icon -* `new_bgicon`: File name of the new background icon for the modern-style statbar -* `new_bar`: File name of the new bar segment image -* `new_label`: A new text label of the HUD bar. Note the format string still applies -* `new_text_color`: A 3-octet number defining the new color of the text. - -#### Return value -`true` on success, `false` otherwise. - - -## Hiding and unhiding a HUD bar -You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still -use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar -has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid -unneccessary traffic. - -Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need -to write your own routines for this or by setting the correct value for `start_hidden` when calling -`hb.init_hudbar`. - -### `hb.hide_hudbar(player, identifier)` -Hides the specified HUD bar from the screen of the specified player. - -#### Parameters -* `player`: `ObjectRef` of the player to which the HUD bar belongs to -* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`. - -#### Return value -`true` on success, `false` otherwise. - - -### `hb.unhide_hudbar(player, identifier)` -Makes a previously hidden HUD bar visible again to a player. - -#### Parameters -* `player`: `ObjectRef` of the player to which the HUD bar belongs to -* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`. - -#### Return value -`true` on success, `false` otherwise. - - -## Reading HUD bar information -It is also possible to read information about existing HUD bars. - -### `hb.get_hudbar_state(player, identifier)` -Returns the current state of the active player's HUD bar. - -#### Parameters -* `player`: `ObjectRef` of the player to which the HUD bar belongs to -* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`. - -#### Return value -On success, returns a table which holds information on the current state of the HUD bar. Note -the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information -hold by the table is only true for the moment you called this function. The fields of this table are: - -* `value`: Current value of HUD bar. -* `max`: Current maximum value of HUD bar. -* `hidden`: Boolean denoting whether the HUD bar is hidden. -* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden. -* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden. - -If the player does not exist, returns `nil` instead. - -### `hb.get_hudbar_identifiers()` -Returns a table of all currently registered HUD bar identifiers. diff --git a/mods/other/hudbars/README.md b/mods/other/hudbars/README.md deleted file mode 100644 index 8e17eda..0000000 --- a/mods/other/hudbars/README.md +++ /dev/null @@ -1,62 +0,0 @@ -# HUD bars - -## Description -This mod changes the HUD of Minetest. It replaces the default health and breath -symbols by horizontal colored bars with text showing the number. - -Furthermore, it enables other mods to add their own custom bars to the HUD, -this mod will place them accordingly. - -**Important**: Keep in mind if running a server with this mod, that the custom -position should be displayed correctly on every screen size. - -## Current version -The current version is 2.3.2. -It works for Minetest 5.3.0. - -This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer -standard. - -## Settings -This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more. -Use the advanced settings menu in Minetest for detailed configuration. - -## API -The API is used to add your own custom HUD bars. -Documentation for the API of this mod can be found in `API.md`. - -## Legal -### License of source code -Author: Wuzzy (2015) - -Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen. - -Translations: - -* German: Wuzzy -* Portuguese: BrunoMine -* Turkish: admicos -* Dutch: kingoscargames -* Italian: Hamlet -* Malay: muhdnurhidayat -* Russian: Imk -* Spanish: wuniversales - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the MIT License. - -### Licenses of textures - -* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen -* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen -* `hudbars_icon_breath.png`—kaeza (MIT License), modified by BlockMen, modified again by Wuzzy -* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (MIT License) -* `hudbars_bar_health.png`—Wuzzy (MIT License) -* `hudbars_bar_breath.png`—Wuzzy (MIT License) -* `hudbars_bar_background.png`—Wuzzy (MIT License) - -### License references - -* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/) -* [MIT License](https://opensource.org/licenses/MIT) diff --git a/mods/other/hudbars/default_settings.lua b/mods/other/hudbars/default_settings.lua deleted file mode 100644 index d2a325b..0000000 --- a/mods/other/hudbars/default_settings.lua +++ /dev/null @@ -1,48 +0,0 @@ --- (Hardcoded) default settings - -hb.settings.max_bar_length = 160 -hb.settings.statbar_length = 20 - --- Statbar positions -hb.settings.pos_left = {} -hb.settings.pos_right = {} -hb.settings.start_offset_left = {} -hb.settings.start_offset_right= {} -hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5) -hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1) -hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5) -hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1) -hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "progress_bar", {"progress_bar", "statbar_classic", "statbar_modern"}) -if hb.settings.bar_type == "progress_bar" then - hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175) - hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86) - hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15) - hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86) -else - hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265) - hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90) - hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25) - hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90) -end -hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24) -hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1) - --- Experimental setting: Changing this setting is not officially supported, do NOT rely on it! -hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true) - --- Misc. settings -hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"}) -hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true) - -local sorting = minetest.settings:get("hudbars_sorting") -if sorting ~= nil then - hb.settings.sorting = {} - hb.settings.sorting_reverse = {} - for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do - hb.settings.sorting[k] = tonumber(v) - hb.settings.sorting_reverse[tonumber(v)] = k - end -else - hb.settings.sorting = { ["health"] = 0, ["breath"] = 1 } - hb.settings.sorting_reverse = { [0] = "health", [1] = "breath" } -end diff --git a/mods/other/hudbars/init.lua b/mods/other/hudbars/init.lua deleted file mode 100644 index 6ddd4a0..0000000 --- a/mods/other/hudbars/init.lua +++ /dev/null @@ -1,570 +0,0 @@ -local S = minetest.get_translator("hudbars") -local N = function(s) return s end - -hb = {} - -hb.hudtables = {} - --- number of registered HUD bars -hb.hudbars_count = 0 - --- table which records which HUD bar slots have been “registered” so far; used for automatic positioning -hb.registered_slots = {} - -hb.settings = {} - -function hb.load_setting(sname, stype, defaultval, valid_values) - local sval - if stype == "string" then - sval = minetest.settings:get(sname) - elseif stype == "bool" then - sval = minetest.settings:get_bool(sname) - elseif stype == "number" then - sval = tonumber(minetest.settings:get(sname)) - end - if sval ~= nil then - if valid_values ~= nil then - local valid = false - for i=1,#valid_values do - if sval == valid_values[i] then - valid = true - end - end - if not valid then - minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").") - return defaultval - else - return sval - end - else - return sval - end - else - return defaultval - end -end - --- Load default settings -dofile(minetest.get_modpath("hudbars").."/default_settings.lua") - -local function player_exists(player) - return player ~= nil and player:is_player() -end - -local function make_label(format_string, format_string_config, label, start_value, max_value) - local params = {} - local order = format_string_config.order - for o=1, #order do - if order[o] == "label" then - table.insert(params, label) - elseif order[o] == "value" then - if format_string_config.format_value then - table.insert(params, string.format(format_string_config.format_value, start_value)) - else - table.insert(params, start_value) - end - elseif order[o] == "max_value" then - if format_string_config.format_max_value then - table.insert(params, string.format(format_string_config.format_max_value, max_value)) - else - table.insert(params, max_value) - end - end - end - local ret - if format_string_config.textdomain then - ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params)) - else - ret = S(format_string, unpack(params)) - end - return ret -end - --- Table which contains all players with active default HUD bars (only for internal use) -hb.players = {} - -function hb.value_to_barlength(value, max) - if max == 0 then - return 0 - else - if hb.settings.bar_type == "progress_bar" then - local x - if value < 0 then x=-0.5 else x = 0.5 end - local ret = math.modf((value/max) * hb.settings.max_bar_length + x) - return ret - else - local x - if value < 0 then x=-0.5 else x = 0.5 end - local ret = math.modf((value/max) * hb.settings.statbar_length + x) - return ret - end - end -end - -function hb.get_hudtable(identifier) - return hb.hudtables[identifier] -end - -function hb.get_hudbar_position_index(identifier) - if hb.settings.sorting[identifier] ~= nil then - return hb.settings.sorting[identifier] - else - local i = 0 - while true do - if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then - return i - end - i = i + 1 - end - end -end - -function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config) - minetest.log("action", "hb.register_hudbar: "..tostring(identifier)) - local hudtable = {} - local pos, offset - local index = math.floor(hb.get_hudbar_position_index(identifier)) - hb.registered_slots[index] = true - if hb.settings.alignment_pattern == "stack_up" then - pos = hb.settings.pos_left - offset = { - x = hb.settings.start_offset_left.x, - y = hb.settings.start_offset_left.y - hb.settings.vmargin * index - } - elseif hb.settings.alignment_pattern == "stack_down" then - pos = hb.settings.pos_left - offset = { - x = hb.settings.start_offset_left.x, - y = hb.settings.start_offset_left.y + hb.settings.vmargin * index - } - else - if index % 2 == 0 then - pos = hb.settings.pos_left - offset = { - x = hb.settings.start_offset_left.x, - y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2) - } - else - pos = hb.settings.pos_right - offset = { - x = hb.settings.start_offset_right.x, - y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2) - } - end - end - if format_string == nil then - format_string = N("@1: @2/@3") - end - if format_string_config == nil then - format_string_config = {} - end - if format_string_config.order == nil then - format_string_config.order = { "label", "value", "max_value" } - end - if format_string_config.format_value == nil then - format_string_config.format_value = "%d" - end - if format_string_config.format_max_value == nil then - format_string_config.format_max_value = "%d" - end - - hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden) - if start_value == nil then start_value = hudtable.default_start_value end - if start_max == nil then start_max = hudtable.default_start_max end - if start_hidden == nil then start_hidden = hudtable.default_start_hidden end - local ids = {} - local state = {} - local name = player:get_player_name() - local bgscale, iconscale, text, barnumber, bgiconnumber - if start_max == 0 or start_hidden then - bgscale = { x=0, y=0 } - else - bgscale = { x=1, y=1 } - end - if start_hidden then - iconscale = { x=0, y=0 } - barnumber = 0 - bgiconnumber = 0 - text = "" - else - iconscale = { x=1, y=1 } - barnumber = hb.value_to_barlength(start_value, start_max) - bgiconnumber = hb.settings.statbar_length - text = make_label(format_string, format_string_config, label, start_value, start_max) - end - if hb.settings.bar_type == "progress_bar" then - ids.bg = player:hud_add({ - hud_elem_type = "image", - position = pos, - scale = bgscale, - text = "hudbars_bar_background.png", - alignment = {x=1,y=1}, - offset = { x = offset.x - 1, y = offset.y - 1 }, - z_index = 0, - }) - if textures.icon ~= nil then - ids.icon = player:hud_add({ - hud_elem_type = "image", - position = pos, - scale = iconscale, - text = textures.icon, - alignment = {x=-1,y=1}, - offset = { x = offset.x - 3, y = offset.y }, - z_index = 1, - }) - end - end - local bar_image, bgicon, bar_size - if hb.settings.bar_type == "progress_bar" then - bar_image = textures.bar - -- NOTE: Intentionally set to nil. For some reason, on some systems, - -- the progress bar is displaced when the bar_size is set explicitly here. - -- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to - -- a debug log warning, but nothing is explained in lua_api.txt. - -- This section is a potential bug magnet, please watch with care! - -- The size of the bar image is expected to be exactly 2×16 pixels. - bar_size = nil - elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then - bar_image = textures.icon - bgicon = textures.bgicon - bar_size = {x=24, y=24} - end - local text2 - if hb.settings.bar_type == "statbar_modern" then - text2 = bgicon - end - ids.bar = player:hud_add({ - hud_elem_type = "statbar", - position = pos, - text = bar_image, - text2 = text2, - number = barnumber, - item = bgiconnumber, - alignment = {x=-1,y=-1}, - offset = offset, - direction = 0, - size = bar_size, - z_index = 1, - }) - if hb.settings.bar_type == "progress_bar" then - ids.text = player:hud_add({ - hud_elem_type = "text", - position = pos, - text = text, - alignment = {x=1,y=1}, - number = text_color, - direction = 0, - offset = { x = offset.x + 2, y = offset.y - 1}, - z_index = 2, - }) - end - -- Do not forget to update hb.get_hudbar_state if you add new fields to the state table - state.hidden = start_hidden - state.value = start_value - state.max = start_max - state.text = text - state.barlength = hb.value_to_barlength(start_value, start_max) - - local main_error_text = - "[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". " - - if start_max < start_value then - minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!") - end - if start_max < 0 then - minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!") - end - if start_value < 0 then - minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!") - end - - hb.hudtables[identifier].hudids[name] = ids - hb.hudtables[identifier].hudstate[name] = state - end - - hudtable.identifier = identifier - hudtable.format_string = format_string - hudtable.format_string_config = format_string_config - hudtable.label = label - hudtable.hudids = {} - hudtable.hudstate = {} - hudtable.default_start_hidden = default_start_hidden - hudtable.default_start_value = default_start_value - hudtable.default_start_max = default_start_max - - hb.hudbars_count= hb.hudbars_count + 1 - - hb.hudtables[identifier] = hudtable -end - -function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden) - if not player_exists(player) then return false end - local hudtable = hb.get_hudtable(identifier) - hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden) - return true -end - -function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color) - if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then - return true - end - if not player_exists(player) then - return false - end - - local name = player:get_player_name() - local hudtable = hb.get_hudtable(identifier) - if not hudtable.hudstate[name] then - return false - end - local value_changed, max_changed = false, false - - if new_value ~= nil then - if new_value ~= hudtable.hudstate[name].value then - hudtable.hudstate[name].value = new_value - value_changed = true - end - else - new_value = hudtable.hudstate[name].value - end - if new_max_value ~= nil then - if new_max_value ~= hudtable.hudstate[name].max then - hudtable.hudstate[name].max = new_max_value - max_changed = true - end - else - new_max_value = hudtable.hudstate[name].max - end - - if hb.settings.bar_type == "progress_bar" then - if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then - player:hud_change(hudtable.hudids[name].icon, "text", new_icon) - end - if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then - player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon) - end - if new_bar ~= nil then - player:hud_change(hudtable.hudids[name].bar , "text", new_bar) - end - if new_label ~= nil then - hudtable.label = new_label - local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max) - player:hud_change(hudtable.hudids[name].text, "text", new_text) - end - if new_text_color ~= nil then - player:hud_change(hudtable.hudids[name].text, "number", new_text_color) - end - else - if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then - player:hud_change(hudtable.hudids[name].bar, "text", new_icon) - end - if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then - player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon) - end - end - - local main_error_text = - "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. " - if new_max_value < new_value then - minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!") - end - if new_max_value < 0 then - minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!") - end - if new_value < 0 then - minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!") - end - - if hudtable.hudstate[name].hidden == false then - if max_changed and hb.settings.bar_type == "progress_bar" then - if hudtable.hudstate[name].max == 0 then - player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) - else - player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) - end - end - - if value_changed or max_changed then - local new_barlength = hb.value_to_barlength(new_value, new_max_value) - if new_barlength ~= hudtable.hudstate[name].barlength then - player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value)) - hudtable.hudstate[name].barlength = new_barlength - end - - if hb.settings.bar_type == "progress_bar" then - local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value) - if new_text ~= hudtable.hudstate[name].text then - player:hud_change(hudtable.hudids[name].text, "text", new_text) - hudtable.hudstate[name].text = new_text - end - end - end - end - return true -end - -function hb.hide_hudbar(player, identifier) - if not player_exists(player) then return false end - local name = player:get_player_name() - local hudtable = hb.get_hudtable(identifier) - if hudtable == nil then return false end - if hb.settings.bar_type == "progress_bar" then - if hudtable.hudids[name].icon ~= nil then - player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0}) - end - player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0}) - player:hud_change(hudtable.hudids[name].text, "text", "") - end - player:hud_change(hudtable.hudids[name].bar, "number", 0) - player:hud_change(hudtable.hudids[name].bar, "item", 0) - hudtable.hudstate[name].hidden = true - return true -end - -function hb.unhide_hudbar(player, identifier) - if not player_exists(player) then return false end - local name = player:get_player_name() - local hudtable = hb.get_hudtable(identifier) - if hudtable == nil then return false end - local value = hudtable.hudstate[name].value - local max = hudtable.hudstate[name].max - if hb.settings.bar_type == "progress_bar" then - if hudtable.hudids[name].icon ~= nil then - player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1}) - end - if hudtable.hudstate[name].max ~= 0 then - player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1}) - end - player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max)) - elseif hb.settings.bar_type == "statbar_modern" then - player:hud_change(hudtable.hudids[name].bar, "scale", {x=1,y=1}) - end - player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max)) - player:hud_change(hudtable.hudids[name].bar, "item", hb.value_to_barlength(max, max)) - hudtable.hudstate[name].hidden = false - return true -end - -function hb.get_hudbar_state(player, identifier) - if not player_exists(player) then return nil end - local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()] - -- Do not forget to update this chunk of code in case the state changes - local copy = { - hidden = ref.hidden, - value = ref.value, - max = ref.max, - text = ref.text, - barlength = ref.barlength, - } - return copy -end - -function hb.get_hudbar_identifiers() - local ids = {} - for id, _ in pairs(hb.hudtables) do - table.insert(ids, id) - end - return ids -end - ---register built-in HUD bars -if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then - hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false) - hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true) -end - -local function hide_builtin(player) - local flags = player:hud_get_flags() - flags.healthbar = false - flags.breathbar = false - player:hud_set_flags(flags) -end - - -local function custom_hud(player) - if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then - local hide - if minetest.settings:get_bool("enable_damage") then - hide = false - else - hide = true - end - local hp = player:get_hp() - local hp_max = player:get_properties().hp_max - hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide) - local breath = player:get_breath() - local breath_max = player:get_properties().breath_max - local hide_breath - if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end - hb.init_hudbar(player, "breath", math.min(breath, breath_max), breath_max, hide_breath or hide) - end -end - -local function update_health(player) - local hp_max = player:get_properties().hp_max - hb.change_hudbar(player, "health", player:get_hp(), hp_max) -end - --- update built-in HUD bars -local function update_hud(player) - if not player_exists(player) then return end - if minetest.settings:get_bool("enable_damage") then - if hb.settings.forceload_default_hudbars then - hb.unhide_hudbar(player, "health") - end - --air - local breath_max = player:get_properties().breath_max - local breath = player:get_breath() - - if breath >= breath_max and hb.settings.autohide_breath == true then - hb.hide_hudbar(player, "breath") - else - hb.unhide_hudbar(player, "breath") - hb.change_hudbar(player, "breath", math.min(breath, breath_max), breath_max) - end - --health - update_health(player) - elseif hb.settings.forceload_default_hudbars then - hb.hide_hudbar(player, "health") - hb.hide_hudbar(player, "breath") - end -end - -minetest.register_on_player_hpchange(function(player) - if hb.players[player:get_player_name()] ~= nil then - update_health(player) - end -end) - -minetest.register_on_respawnplayer(function(player) - update_health(player) - hb.hide_hudbar(player, "breath") -end) - -minetest.register_on_joinplayer(function(player) - hide_builtin(player) - custom_hud(player) - hb.players[player:get_player_name()] = player -end) - -minetest.register_on_leaveplayer(function(player) - hb.players[player:get_player_name()] = nil -end) - -local main_timer = 0 -local timer = 0 -minetest.register_globalstep(function(dtime) - main_timer = main_timer + dtime - timer = timer + dtime - if main_timer > hb.settings.tick or timer > 4 then - if main_timer > hb.settings.tick then main_timer = 0 end - -- only proceed if damage is enabled - if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then - for _, player in pairs(hb.players) do - -- update all hud elements - update_hud(player) - end - end - end - if timer > 4 then timer = 0 end -end) diff --git a/mods/other/hudbars/locale/hudbars.de.tr b/mods/other/hudbars/locale/hudbars.de.tr deleted file mode 100644 index 3d1e697..0000000 --- a/mods/other/hudbars/locale/hudbars.de.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: hudbars -Health=Leben -Breath=Atem -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.es.tr b/mods/other/hudbars/locale/hudbars.es.tr deleted file mode 100644 index bbf0279..0000000 --- a/mods/other/hudbars/locale/hudbars.es.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: hudbars -Health=Salud -Breath=Aliento -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.it.tr b/mods/other/hudbars/locale/hudbars.it.tr deleted file mode 100644 index 3ada5b6..0000000 --- a/mods/other/hudbars/locale/hudbars.it.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: hudbars -Health=Salute -Breath=Ossigeno - -# Default format string for progress bar-style HUD bars, e.g. “Health 5/20” -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.ms.tr b/mods/other/hudbars/locale/hudbars.ms.tr deleted file mode 100644 index eb811ab..0000000 --- a/mods/other/hudbars/locale/hudbars.ms.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: hudbars -Health=Kesihatan -Breath=Nafas -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.nl.tr b/mods/other/hudbars/locale/hudbars.nl.tr deleted file mode 100644 index b9c4a41..0000000 --- a/mods/other/hudbars/locale/hudbars.nl.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: hudbars -Health=Gezondheid -Breath=Adem - -# Default format string for progress bar-style HUD bars, e.g. “Health 5/20” -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.pt.tr b/mods/other/hudbars/locale/hudbars.pt.tr deleted file mode 100644 index a818f09..0000000 --- a/mods/other/hudbars/locale/hudbars.pt.tr +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: hudbars -Health=Saude -Breath=Folego - -# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20” -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.ru.tr b/mods/other/hudbars/locale/hudbars.ru.tr deleted file mode 100644 index 2d278e3..0000000 --- a/mods/other/hudbars/locale/hudbars.ru.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: hudbars -Health=HP -Breath=дыхание -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/hudbars.tr.tr b/mods/other/hudbars/locale/hudbars.tr.tr deleted file mode 100644 index 6a2ce0b..0000000 --- a/mods/other/hudbars/locale/hudbars.tr.tr +++ /dev/null @@ -1,4 +0,0 @@ -# textdomain: hudbars -Health=Can -Breath=Nefes -@1: @2/@3=@1: @2/@3 diff --git a/mods/other/hudbars/locale/template.txt b/mods/other/hudbars/locale/template.txt deleted file mode 100644 index 37b0559..0000000 --- a/mods/other/hudbars/locale/template.txt +++ /dev/null @@ -1,6 +0,0 @@ -# textdomain: hudbars -Health= -Breath= - -# Default format string for progress bar-style HUD bars, e.g. “Health 5/20” -@1: @2/@3= diff --git a/mods/other/hudbars/mod.conf b/mods/other/hudbars/mod.conf deleted file mode 100644 index 5fa238a..0000000 --- a/mods/other/hudbars/mod.conf +++ /dev/null @@ -1,2 +0,0 @@ -name = hudbars -description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. 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There are 3 styles -# available. You can choose between the default progress-bar-like bars and the good -# old statbars like you know from vanilla Minetest. -# These values are possible: -# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value -# (current, maximum), and an icon. These bars usually convey the most -# information. This is the default and recommended value. -# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 -# half-symbols. Those bars represent the vague ratio between -# the current value and the maximum value. 1 half-symbol stands for -# approximately 5% of the maximum value. -# - statbar_modern: Like the classic statbar, but also supports background images, this -# kind of statbar may be considered to be more user-friendly than the -# classic statbar. This bar type closely resembles the mod -# “Better HUD” [hud] by BlockMen. -hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern - - -# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly -# after the breath has been filled up. Otherwise, the breath will always be displayed. -hudbars_autohide_breath (Automatically hide breath indicators) bool true - -# This setting changes the way the HUD bars are ordered on the display. You can choose -# between a zig-zag pattern (default) or a vertically stacked pattern. -# The following values are allowed: -# - zigzag: Starting from the left bottom, the next is right from the first, -# the next is above the first, the next is right of the third, etc. -# - stack_up: The HUD bars are stacked vertically, going upwards. -# - stack_down: The HUD bars are stacked vertically, going downwards. -hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down - -# This setting allows you to specify the order of the HUD bars explicitly. If left empty -# (the default), the health and breath indicators come first, additional indicators -# may appear in any order. This setting is quite technical and normal users probably do not -# need to worry about it. -# -# Syntax: -# The setting has to be specified as a comma-seperated list of key=value pairs, where a key -# refers to the identifier of a HUD bar and the value refers to the slot number of where the -# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where -# the HUD bars will be displayed exactly depends on the alignment pattern being used. -# All HUD bars to which no order value has been applied will fill in all slots which have -# not been occupied by the HUD bars specified in this setting, the slots will be filled in -# from the lowest slot number. -# Note that the order of those remaining HUD bars is not fixed, it basically just boils -# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this -# setting is entirely optional. -# The identifier for the health bar is “health” and the identifier for the breath bar is -# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them. -# -# Be careful not to use slot indices twice, or else different HUD bars will be drawn over -# each other! -# -# Example: “breath=0, health=1” -# This makes the breath bar first and the health bar second, which is the opposite order -# of the default one. -hudbars_sorting (HUD bars order) string - -[Positions and offsets] -# Horizontal (x) main position of the HUD bars over the entire screen. -# 0.0 is left-most, 1.0 is right-most. -# For the zig-zag alignment pattern, this is for the left HUD bars. -hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0 -# Vertical (y) main position of the HUD bars over the entire screen. -# 0.0 is top, 1.0 is bottom. -# For the zig-zag alignment pattern, this is for the left HUD bars. -hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0 -# Horizontal (x) main position of the right HUD bars over the entire screen. -# 0.0 is left-most, 1.0 is right-most. -# Only used for the zig-zag alignment pattern. -hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0 -# Vertical main position (y) of the right HUD bars over the entire screen. -# 0.0 is top, 1.0 is bottom. -# Only used for the zig-zag alignment pattern. -hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0 - -# Precise x offset in pixels from the basic screen x position of the HUD bars. -# For the zig-zag alignment pattern, this is for the left HUD bars. -# This setting is used for the progress bar HUD bar style. -hudbars_start_offset_left_x (Left HUD bar x offset) int -175 -# Precise y offset in pixels from the basic screen y position of the HUD bars. -# For the zig-zag alignment pattern, this is for the left HUD bars. -# This setting is used for the progress bar HUD bar style. -hudbars_start_offset_left_y (Left HUD bar y offset) int -86 -# Precise x offset in pixels from the basic screen x position of the right HUD bars. -# Only used for the zig-zag alignment pattern. -# This setting is used for the progress bar HUD bar style. -hudbars_start_offset_right_x (Right HUD bar x offset) int 15 -# Precise y offset in pixels from the basic screen y position of the right HUD bars. -# Only used for the zig-zag alignment pattern. -# This setting is used for the progress bar HUD bar style. -hudbars_start_offset_right_y (Right HUD bar y offset) int -86 - -# Precise x offset in pixels from the basic screen x position of the HUD statbars. -# For the zig-zag alignment pattern, this is for the left HUD statbars. -# This setting is used for the classic and modern statbar styles. -hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265 -# Precise y offset in pixels from the basic screen y position of the HUD statbars. -# For the zig-zag alignment pattern, this is for the left HUD statbars. -# This setting is used for the classic and modern statbar styles. -hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90 -# Precise x offset in pixels from the basic screen x position of the right HUD statbars. -# Only used for the zig-zag alignment pattern. -# This setting is used for the classic and modern statbar styles. -hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25 -# Precise y offset in pixels from the basic screen y position of the right HUD statbars. -# Only used for the zig-zag alignment pattern. -# This setting is used for the classic and modern statbar styles. -hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90 - -# The vertical distance between two HUD bars, in pixels. -hudbars_vmargin (Vertical distance between HUD bars) int 24 0 - -[Performance] -# The of seconds which need to pass before the server updates the default HUD bars -# (health and breath). 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