This commit is contained in:
rubenwardy 2016-02-27 04:20:45 +00:00
parent 61510d0f7a
commit 192ddf052b
52 changed files with 800 additions and 153 deletions

View file

@ -1,14 +1,15 @@
give_initial_stuff = true give_initial_stuff = true
enable_pvp = true enable_pvp = true
fixed_map_seed = 16790241579520694642 fixed_map_seed = 13389864206935783704
mg_name = v6 mg_name = v7
mgv6_spflags = nojungles, biomeblend, mudflow, nosnowbiomes, noflat mg_flags = nocaves,nodungeons,light,decorations
map_generation_limit = 160 map_generation_limit = 160
vote.kick_vote = false vote.kick_vote = false
barrier = 102 barrier = 106
regen_interval = 10 regen_interval = 10
regen_amount = 1 regen_amount = 1
random_messages_interval = 60 random_messages_interval = 60
water_level = 43
# #
# CTF_PVP_ENGINE # CTF_PVP_ENGINE
@ -30,7 +31,7 @@ ctf.friendly_fire = false
ctf.autoalloc_on_joinplayer = true ctf.autoalloc_on_joinplayer = true
ctf.match = true ctf.match = true
ctf.match.teams = red, red, -64, 16, 85; blue, blue, 23, 14, -77 ctf.match.teams = red, red, 7, 65, 93; blue, blue, -22, 66, -78
ctf.match.build_time = 240 ctf.match.build_time = 240
ctf.match.clear_inv = true ctf.match.clear_inv = true
ctf.match.destroy_team = true ctf.match.destroy_team = true

721
mods/default/mapgen.lua Normal file → Executable file
View file

@ -2,7 +2,6 @@
-- Aliases for map generator outputs -- Aliases for map generator outputs
-- --
minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
@ -19,15 +18,19 @@ minetest.register_alias("mapgen_snow", "default:snow")
minetest.register_alias("mapgen_ice", "default:ice") minetest.register_alias("mapgen_ice", "default:ice")
minetest.register_alias("mapgen_sandstone", "default:sandstone") minetest.register_alias("mapgen_sandstone", "default:sandstone")
-- Flora
minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_jungletree", "default:jungletree") minetest.register_alias("mapgen_jungletree", "default:jungletree")
minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
minetest.register_alias("mapgen_pinetree", "default:pinetree") minetest.register_alias("mapgen_pine_tree", "default:pine_tree")
minetest.register_alias("mapgen_pine_needles", "default:pine_needles") minetest.register_alias("mapgen_pine_needles", "default:pine_needles")
-- Dungeons
minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
@ -39,67 +42,98 @@ minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebr
-- Register ores -- Register ores
-- --
-- All mapgens except singlenode
-- Blob ore first to avoid other ores inside blobs -- Blob ore first to avoid other ores inside blobs
function default.register_ores() function default.register_ores()
-- Clay
minetest.register_ore({ minetest.register_ore({
ore_type = "blob", ore_type = "blob",
ore = "default:sand", ore = "default:clay",
wherein = {"default:stone"}, wherein = {"default:sand"},
clust_scarcity = 24 * 24 * 24, clust_scarcity = 16 * 16 * 16,
clust_size = 7, clust_size = 5,
y_min = -63, y_min = -15,
y_max = 4, y_max = 0,
noise_threshhold = 0, noise_threshold = 0.0,
noise_params = { noise_params = {
offset = 0.35, offset = 0.5,
scale = 0.2,
spread = {x = 5, y = 5, z = 5},
seed = -316,
octaves = 1,
persist = 0.0
},
})
-- Sand
minetest.register_ore({
ore_type = "blob",
ore = "default:sand",
wherein = {"default:stone", "default:sandstone",
"default:desert_stone"},
clust_scarcity = 16 * 16 * 16,
clust_size = 5,
y_min = -31,
y_max = 4,
noise_threshold = 0.0,
noise_params = {
offset = 0.5,
scale = 0.2, scale = 0.2,
spread = {x = 5, y = 5, z = 5}, spread = {x = 5, y = 5, z = 5},
seed = 2316, seed = 2316,
octaves = 1, octaves = 1,
persist = 0.5 persist = 0.0
}, },
}) })
-- Dirt
minetest.register_ore({ minetest.register_ore({
ore_type = "blob", ore_type = "blob",
ore = "default:dirt", ore = "default:dirt",
wherein = {"default:stone"}, wherein = {"default:stone", "default:sandstone"},
clust_scarcity = 24 * 24 * 24, clust_scarcity = 16 * 16 * 16,
clust_size = 7, clust_size = 5,
y_min = -63, y_min = -31,
y_max = 31000, y_max = 31000,
noise_threshhold = 0, noise_threshold = 0.0,
noise_params = { noise_params = {
offset = 0.35, offset = 0.5,
scale = 0.2, scale = 0.2,
spread = {x = 5, y = 5, z = 5}, spread = {x = 5, y = 5, z = 5},
seed = 17676, seed = 17676,
octaves = 1, octaves = 1,
persist = 0.5 persist = 0.0
}, },
}) })
-- Gravel
minetest.register_ore({ minetest.register_ore({
ore_type = "blob", ore_type = "blob",
ore = "default:gravel", ore = "default:gravel",
wherein = {"default:stone"}, wherein = {"default:stone"},
clust_scarcity = 24 * 24 * 24, clust_scarcity = 16 * 16 * 16,
clust_size = 7, clust_size = 5,
y_min = -31000, y_min = -31000,
y_max = 31000, y_max = 31000,
noise_threshhold = 0, noise_threshold = 0.0,
noise_params = { noise_params = {
offset = 0.35, offset = 0.5,
scale = 0.2, scale = 0.2,
spread = {x = 5, y = 5, z = 5}, spread = {x = 5, y = 5, z = 5},
seed = 766, seed = 766,
octaves = 1, octaves = 1,
persist = 0.5 persist = 0.0
}, },
}) })
-- Coal
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_coal", ore = "default:stone_with_coal",
@ -122,6 +156,8 @@ function default.register_ores()
y_max = 0, y_max = 0,
}) })
-- Iron
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_iron", ore = "default:stone_with_iron",
@ -166,6 +202,8 @@ function default.register_ores()
y_max = -64, y_max = -64,
}) })
--Mese
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_mese", ore = "default:stone_with_mese",
@ -199,6 +237,8 @@ function default.register_ores()
y_max = -1024, y_max = -1024,
}) })
-- Gold
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_gold", ore = "default:stone_with_gold",
@ -221,6 +261,8 @@ function default.register_ores()
y_max = -256, y_max = -256,
}) })
-- Diamond
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_diamond", ore = "default:stone_with_diamond",
@ -243,6 +285,8 @@ function default.register_ores()
y_max = -256, y_max = -256,
}) })
-- Copper
minetest.register_ore({ minetest.register_ore({
ore_type = "scatter", ore_type = "scatter",
ore = "default:stone_with_copper", ore = "default:stone_with_copper",
@ -271,12 +315,15 @@ end
-- Register biomes -- Register biomes
-- --
-- All mapgens except mgv6 and singlenode
function default.register_biomes() function default.register_biomes()
minetest.clear_registered_biomes() minetest.clear_registered_biomes()
-- Temperate
minetest.register_biome({ minetest.register_biome({
name = "default:grassland", name = "stone_grassland",
--node_dust = "", --node_dust = "",
node_top = "default:dirt_with_grass", node_top = "default:dirt_with_grass",
depth_top = 1, depth_top = 1,
@ -286,25 +333,101 @@ function default.register_biomes()
--node_water_top = "", --node_water_top = "",
--depth_water_top = , --depth_water_top = ,
--node_water = "", --node_water = "",
y_min = 5, --node_river_water = "",
y_min = 50,
y_max = 31000, y_max = 31000,
heat_point = 50, heat_point = 40,
humidity_point = 50, humidity_point = 35,
}) })
minetest.register_biome({ minetest.register_biome({
name = "default:grassland_ocean", name = "coniferous_forest",
--node_dust = "", --node_dust = "",
node_top = "default:sand", node_top = "default:dirt_with_grass",
depth_top = 1, depth_top = 1,
node_filler = "default:sand", node_filler = "default:dirt",
depth_filler = 2, depth_filler = 3,
--node_stone = "", --node_stone = "",
--node_water_top = "", --node_water_top = "",
--depth_water_top = , --depth_water_top = ,
--node_water = "", --node_water = "",
--node_river_water = "",
y_min = 44,
y_max = 55,
heat_point = 40,
humidity_point = 65,
})
minetest.register_biome({
name = "coniferous_forest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 44,
heat_point = 40,
humidity_point = 65,
})
minetest.register_biome({
name = "deciduous_forest",
--node_dust = "",
node_top = "default:dirt_with_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = 44,
y_max = 55,
heat_point = 60,
humidity_point = 65,
})
minetest.register_biome({
name = "deciduous_forest_ocean",
--node_dust = "",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = 43,
heat_point = 60,
humidity_point = 65,
})
-- Underground
minetest.register_biome({
name = "underground",
--node_dust = "",
--node_top = "",
--depth_top = ,
--node_filler = "",
--depth_filler = ,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -31000, y_min = -31000,
y_max = 4, y_max = -113,
heat_point = 50, heat_point = 50,
humidity_point = 50, humidity_point = 50,
}) })
@ -312,11 +435,39 @@ end
-- --
-- Register mgv6 decorations -- Register decorations
-- --
-- Mgv6
function default.register_mgv6_decorations() function default.register_mgv6_decorations()
minetest.clear_registered_decorations()
-- Papyrus
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 100, y = 100, z = 100},
seed = 354,
octaves = 3,
persist = 0.7
},
y_min = 1,
y_max = 1,
decoration = "default:papyrus",
height = 2,
height_max = 4,
spawn_by = "default:water_source",
num_spawn_by = 1,
})
-- Cacti
minetest.register_decoration({ minetest.register_decoration({
deco_type = "simple", deco_type = "simple",
place_on = {"default:desert_sand"}, place_on = {"default:desert_sand"},
@ -335,16 +486,485 @@ function default.register_mgv6_decorations()
height = 3, height = 3,
height_max = 4, height_max = 4,
}) })
-- Long grasses
for length = 1, 5 do
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.007,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:grass_"..length,
})
end
-- Dry shrubs
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.035,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 30,
decoration = "default:dry_shrub",
})
end
-- All mapgens except mgv6 and singlenode
local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:sand"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"stone_grassland", "sandstone_grassland",
"deciduous_forest", "coniferous_forest",
"stone_grassland_dunes", "sandstone_grassland_dunes",
"coniferous_forest_dunes"},
y_min = 1,
y_max = 31000,
decoration = "default:grass_"..length,
})
end
local MAX_TREE_H = 60
local MAX_GRASS_H = 63
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"savanna"},
y_min = 1,
y_max = MAX_GRASS_H,
decoration = "default:dry_grass_"..length,
})
end
function default.register_decorations()
minetest.clear_registered_decorations()
-- Apple tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = minetest.get_modpath("default").."/schematics/apple_tree.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.002,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:tree", param2 = 12, prob = 191 },
{ name = "default:tree", param2 = 12 },
{ name = "default:tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Jungle tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt"},
sidelen = 40,
fill_ratio = 0.035,
biomes = {"rainforest", "rainforest_swamp"},
y_min = 0,
y_max = MAX_TREE_H,
schematic = minetest.get_modpath("default").."/schematics/jungle_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Taiga and temperate coniferous forest pine tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.02,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"taiga", "coniferous_forest"},
y_min = 2,
y_max = MAX_TREE_H,
schematic = minetest.get_modpath("default").."/schematics/pine_tree.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.003,
biomes = {"taiga", "coniferous_forest"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:pine_tree", param2 = 12, prob = 191 },
{ name = "default:pine_tree", param2 = 12 },
{ name = "default:pine_tree", param2 = 12, prob = 127 },
{ name = "air", prob = 0 },
{ name = "flowers:mushroom_red", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Acacia tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.002,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = minetest.get_modpath("default").."/schematics/acacia_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"savanna"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = {
size = { x = 3, y = 2, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:acacia_tree", param2 = 12, prob = 191 },
{ name = "default:acacia_tree", param2 = 12 },
{ name = "default:acacia_tree", param2 = 12, prob = 127 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Aspen tree and log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = -0.03,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = minetest.get_modpath("default").."/schematics/aspen_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = -0.0015,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = MAX_TREE_H,
schematic = {
size = { x = 3, y = 3, z = 1},
data = {
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "air", prob = 0 },
{ name = "default:aspen_tree", param2 = 12 },
{ name = "default:aspen_tree", param2 = 12 },
{ name = "default:aspen_tree", param2 = 12, prob = 127 },
{ name = "flowers:mushroom_red", prob = 63 },
{ name = "flowers:mushroom_brown", prob = 63 },
{ name = "air", prob = 0 },
},
},
flags = "place_center_x",
rotation = "random",
})
-- Large cactus
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 5,
y_max = MAX_TREE_H,
schematic = minetest.get_modpath("default").."/schematics/large_cactus.mts",
flags = "place_center_x",
rotation = "random",
})
-- Cactus
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 5,
y_max = MAX_TREE_H,
decoration = "default:cactus",
height = 2,
height_max = 5,
})
-- Papyrus
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt"},
sidelen = 16,
noise_params = {
offset = -0.3,
scale = 0.7,
spread = {x = 200, y = 200, z = 200},
seed = 354,
octaves = 3,
persist = 0.7
},
biomes = {"savanna_swamp"},
y_min = 0,
y_max = 0,
schematic = minetest.get_modpath("default").."/schematics/papyrus.mts",
})
-- Grasses
register_grass_decoration(-0.03, 0.09, 5)
register_grass_decoration(-0.015, 0.075, 4)
register_grass_decoration(0, 0.06, 3)
register_grass_decoration(0.015, 0.045, 2)
register_grass_decoration(0.03, 0.03, 1)
-- Dry grasses
register_dry_grass_decoration(0.01, 0.05, 5)
register_dry_grass_decoration(0.03, 0.03, 4)
register_dry_grass_decoration(0.05, 0.01, 3)
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
-- Junglegrass
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"rainforest"},
y_min = 1,
y_max = MAX_GRASS_H,
decoration = "default:junglegrass",
})
-- Dry shrub
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"desert", "tundra"},
y_min = 2,
y_max = MAX_GRASS_H,
decoration = "default:dry_shrub",
})
end end
-- --
-- Register decorations -- Generate nyan cats
-- --
-- All mapgens except singlenode
function default.register_decorations() function default.make_nyancat(pos, facedir, length)
local tailvec = {x = 0, y = 0, z = 0}
if facedir == 0 then
tailvec.z = 1
elseif facedir == 1 then
tailvec.x = 1
elseif facedir == 2 then
tailvec.z = -1
elseif facedir == 3 then
tailvec.x = -1
else
facedir = 0
tailvec.z = 1
end
local p = {x = pos.x, y = pos.y, z = pos.z}
minetest.set_node(p, {name = "default:nyancat", param2 = facedir})
for i = 1, length do
p.x = p.x + tailvec.x
p.z = p.z + tailvec.z
minetest.set_node(p, {name = "default:nyancat_rainbow", param2 = facedir})
end
end
function default.generate_nyancats(minp, maxp, seed)
local height_min = -31000
local height_max = -32
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed + 9324342)
local max_num_nyancats = math.floor(volume / (16 * 16 * 16))
for i = 1, max_num_nyancats do
if pr:next(0, 1000) == 0 then
local x0 = pr:next(minp.x, maxp.x)
local y0 = pr:next(minp.y, maxp.y)
local z0 = pr:next(minp.z, maxp.z)
local p0 = {x = x0, y = y0, z = z0}
default.make_nyancat(p0, pr:next(0, 3), pr:next(3, 15))
end
end
end end
@ -352,7 +972,6 @@ end
-- Detect mapgen to select functions -- Detect mapgen to select functions
-- --
-- Mods using singlenode mapgen can call these functions to enable -- Mods using singlenode mapgen can call these functions to enable
-- the use of minetest.generate_ores or minetest.generate_decorations -- the use of minetest.generate_ores or minetest.generate_decorations
@ -360,8 +979,10 @@ local mg_params = minetest.get_mapgen_params()
if mg_params.mgname == "v6" then if mg_params.mgname == "v6" then
default.register_ores() default.register_ores()
default.register_mgv6_decorations() default.register_mgv6_decorations()
minetest.register_on_generated(default.generate_nyancats)
elseif mg_params.mgname ~= "singlenode" then elseif mg_params.mgname ~= "singlenode" then
default.register_ores()
default.register_biomes() default.register_biomes()
default.register_ores()
default.register_decorations() default.register_decorations()
minetest.register_on_generated(default.generate_nyancats)
end end

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 444 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 359 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 682 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 731 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 261 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 761 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 320 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 695 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 656 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 373 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 228 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 423 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 469 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 375 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 422 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 219 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 265 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 295 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 316 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 339 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 148 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 466 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 197 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 430 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 817 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 280 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 574 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 B

215
mods/tsm_chests/init.lua Normal file → Executable file
View file

@ -78,22 +78,116 @@ minetest.register_node("tsm_chests:chest", {
--[[ here are some configuration variables ]] --[[ here are some configuration variables ]]
local chests_per_chunk = 5 -- number of chests per chunk. 15 is a bit high, an actual mod might have a lower number local chests_per_chunk = 6 -- number of chests per chunk. 15 is a bit high, an actual mod might have a lower number
local h_min = -1 -- minimum chest spawning height, relative to water_level local h_min = -1 -- minimum chest spawning height, relative to water_level
local h_max = 15 -- maximum chest spawning height, relative to water_level local h_max = 64-43 -- maximum chest spawning height, relative to water_level
local t_min = 3 -- minimum amount of treasures found in a chest local t_min = 3 -- minimum amount of treasures found in a chest
local t_max = 6 -- maximum amount of treasures found in a chest local t_max = 6 -- maximum amount of treasures found in a chest
local r_max = tonumber(minetest.setting_get("barrier"))
local water_level = tonumber(minetest.setting_get("water_level"))
local get_node = minetest.get_node
local env = minetest.env
local function findGroundLevel(pos, y_min, y_max)
local ground = nil
local top = y_max
for y = y_max, y_min, -1 do
local p = {x=pos.x,y=y,z=pos.z}
local name = get_node(p).name
if name == "air" or name == "default:water_source" or name == "default:lava_source" then
top = y
break
end
end
for y=top,y_min,-1 do
local p = {x=pos.x,y=y,z=pos.z}
local name = get_node(p).name
if name ~= "air" and name ~= "default:water_source" and name ~= "default:lava_source" then
ground = y
break
end
end
return ground
end
local function getFacedirs(pos, ground)
-- secondly: rotate the chest
-- find possible faces
local xp, xm, zp, zm
xp = minetest.get_node({x=pos.x+1, y=ground+1, z=pos.z})
xm = minetest.get_node({x=pos.x-1, y=ground+1, z=pos.z})
zp = minetest.get_node({x=pos.x, y=ground+1, z=pos.z+1})
zm = minetest.get_node({x=pos.x, y=ground+1, z=pos.z-1})
-- Set Facedirs
local facedirs = {}
if xp.name=="air" or xp.name=="default:water_source" then
table.insert(facedirs, minetest.dir_to_facedir({x=-1,y=0,z=0}))
end
if xm.name=="air" or xm.name=="default:water_source" then
table.insert(facedirs, minetest.dir_to_facedir({x=1,y=0,z=0}))
end
if zp.name=="air" or zp.name=="default:water_source" then
table.insert(facedirs, minetest.dir_to_facedir({x=0,y=0,z=-1}))
end
if zm.name=="air" or zm.name=="default:water_source" then
table.insert(facedirs, minetest.dir_to_facedir({x=0,y=0,z=1}))
end
return facedirs
end
local function placeChest(pos, chest_pos, ground, nn)
local chest = {name = "tsm_chests:chest"}
local facedirs = getFacedirs(pos, ground)
-- choose a random face (if possible)
if #facedirs == 0 then
minetest.set_node({x=pos.x,y=ground+1, z=pos.z+1}, {name=nn})
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=1})
else
chest.param2 = facedirs[math.floor(math.random(#facedirs))]
end
-- Lastly: place the chest
minetest.set_node(chest_pos, chest)
-- Get treasure
local treasure_amount = math.ceil(math.random(t_min, t_max))
local height = math.abs(h_min) - math.abs(h_max)
local y_norm = (ground+1) - h_min
local scale = 1 - (y_norm/height)
local minp = 0 --scale*4 -- minimal preciousness: 0..4
local maxp = 10 --scale*4+2.1 -- maximum preciousness: 2.1..6.1
local treasures = treasurer.select_random_treasures(treasure_amount, minp, maxp)
-- Add Treasure to Chst
local meta = minetest.get_meta(chest_pos)
local inv = meta:get_inventory()
for i=1, #treasures do
inv:set_stack("main", i, treasures[i])
end
end
--[[ here comes the generation code --[[ here comes the generation code
the interesting part which involes treasurer comes way below the interesting part which involes treasurer comes way below
]] ]]
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
-- get the water level and convert it to a number minp = {x=minp.x, y=minp.y, z=minp.z}
local water_level = minetest.setting_get("water_level") maxp = {x=maxp.x, y=maxp.y, z=maxp.z}
if water_level == nil or type(water_level) ~= "number" then
water_level = 1 if minp.x <= -r_max then
else minp.x = -r_max + 1
water_level = tonumber(water_level) end
if minp.z <= -r_max then
minp.z = -r_max + 1
end
if minp.x >= r_max then
minp.x = r_max - 1
end
if minp.z >= r_max then
minp.z = r_max - 1
end end
-- chests minimum and maximum spawn height -- chests minimum and maximum spawn height
@ -105,103 +199,34 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
local y_min = math.max(minp.y, height_min) local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max) local y_max = math.min(maxp.y, height_max)
local get_node = minetest.get_node local attempts = 0
local env = minetest.env local chests_placed = 0
for i=1, chests_per_chunk do while chests_placed < chests_per_chunk and attempts < chests_per_chunk + 6 do
local pos = {x=math.random(minp.x,maxp.x),z=math.random(minp.z,maxp.z), y=minp.y} attempts = attempts + 1
local pos = {
x = math.random(minp.x, maxp.x),
y = minp.y,
z = math.random(minp.z, maxp.z)
}
-- Find ground level -- Find ground level
local ground = nil local ground = findGroundLevel(pos, y_min, y_max)
local top = y_max if ground ~= nil then
for y=y_max,y_min,-1 do local chest_pos = {x = pos.x, y = ground + 1, z = pos.z}
local p = {x=pos.x,y=y,z=pos.z}
local name = get_node(p).name
if name == "air" or name == "default:water_source" or name == "default:lava_source" then
top = y
break
end
end
for y=top,y_min,-1 do
local p = {x=pos.x,y=y,z=pos.z}
local name = get_node(p).name
if name ~= "air" and name ~= "default:water_source" and name ~= "default:lava_source" then
ground = y
break
end
end
if ground~=nil then -- Don't spawn at barrier
local chest_pos = {x=pos.x,y=ground+1, z=pos.z}
if chest_pos.z == 0 then if chest_pos.z == 0 then
chest_pos.z = -1 chest_pos.z = -1
end end
local nn = minetest.get_node(chest_pos).name -- chest node name (before it becomes a chest) local nn = minetest.get_node(chest_pos).name -- chest node name (before it becomes a chest)
if nn == "air" or nn == "default:water_source" then if nn == "air" or nn == "default:water_source" then
-->>>> chest spawning starts here <<<<-- placeChest(pos, chest_pos, ground, nn)
-- first: spawn the chest chests_placed = chests_placed + 1
local chest = {name = "tsm_chests:chest"}
-- secondly: rotate the chest
-- find possible faces
local xp, xm, zp, zm
xp = minetest.get_node({x=pos.x+1,y=ground+1, z=pos.z})
xm = minetest.get_node({x=pos.x-1,y=ground+1, z=pos.z})
zp = minetest.get_node({x=pos.x,y=ground+1, z=pos.z+1})
zm = minetest.get_node({x=pos.x,y=ground+1, z=pos.z-1})
local facedirs = {}
if(xp.name=="air" or xp.name=="default:water_source") then
table.insert(facedirs, minetest.dir_to_facedir({x=-1,y=0,z=0}))
end
if(xm.name=="air" or xm.name=="default:water_source") then
table.insert(facedirs, minetest.dir_to_facedir({x=1,y=0,z=0}))
end
if(zp.name=="air" or zp.name=="default:water_source") then
table.insert(facedirs, minetest.dir_to_facedir({x=0,y=0,z=-1}))
end
if(zm.name=="air" or zm.name=="default:water_source") then
table.insert(facedirs, minetest.dir_to_facedir({x=0,y=0,z=1}))
end
-- choose a random face (if possible)
if(#facedirs == 0) then
minetest.set_node({x=pos.x,y=ground+1, z=pos.z+1},{name=nn})
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=1})
else
chest.param2 = facedirs[math.floor(math.random(#facedirs))]
end
-- Lastly: place the chest
minetest.set_node(chest_pos,chest)
--minetest.chat_send_all("Placed chest! " .. dump(chest_pos))
--->>>>>>>>>> At this point we are finally going to involve Treasurer. <<<<<<<<<<<<<<--
-- determine a random amount of treasures
local treasure_amount = math.ceil(math.random(t_min, t_max))
-- calculate preciousness of treasures based on height. higher = more precious
local height = math.abs(h_min) - math.abs(h_max)
local y_norm = (ground+1) - h_min
local scale = 1 - (y_norm/height)
local minp = 0 --scale*4 -- minimal preciousness: 0..4
local maxp = 10 --scale*4+2.1 -- maximum preciousness: 2.1..6.1
-- now use these values to finally request the treasure(s)
local treasures = treasurer.select_random_treasures(treasure_amount,minp,maxp)
-- Thats it!
-- Get the inventory of the chest to place the treasures in
local meta = minetest.get_meta(chest_pos)
local inv = meta:get_inventory()
--[[ Now that we got both our treasures and the chests inventory,
lets place the treasures one for one into it. ]]
for i=1,#treasures do
inv:set_stack("main",i,treasures[i])
end
end end
end end
end end
print("Spawned " .. chests_placed .. " chests after " .. attempts .. " attempts!")
end) end)